RTA Sousha wa Game Sekai kara Kaerenai - Ch. 15

Dex-chan lover
Joined
Apr 4, 2018
Messages
6,250
their face, when they realize they are playing with the continuity of the world...

ksnip-tmp-ia-Htow.png
 
Aggregator gang
Joined
Jan 10, 2023
Messages
9
What is a flag-checker? Something about chess/checker game?
Code that makes sure the player's taken a specific action before accessing a certain portion of the game.

To elaborate, developers often use "flags" as a way to check if certain conditions are met.

You might have seen the terms "route flags" or "event flags" used when discussing visual novels or dating sims. Imagine a game where in Act 1, you meet all the possible romance interests and have the chance to interact with them. In Act 2, the game might put you on a specific route depending on what flags you've "raised" (e.g. which guys/girls you talked with, what events you triggered, the choices you made, etc.)

This term is also used outside games, in the general programming sense. You might toggle command-line flags in your terminal, or a startup might use flags to decide whether certain features are enabled for some users. The term "flag" comes from the nautical/military context, where a boat might have a certain flag up to signal certain things to other boats.

In the specific case of Anverse, one example could be that the girl could have different dialog depending on what actions the player took on the way. (e.g. whether he took the mountain pass, or the valley, or saved a person in distress). The developers might not have accounted for the possibility where a player would not have taken any of the actions, and therefore no condition can be met, causing a crash.
 
Last edited:
Dex-chan lover
Joined
Jun 11, 2018
Messages
1,223
Kinda dark but I wish some extras would explicitly show us What Ifs; What would happen if they talked to the sheep girl or if Shaciku used other speedrunning methods etc.
 
Dex-chan lover
Joined
Oct 8, 2019
Messages
383
What is a flag-checker? Something about chess/checker game?
Imagine you play Pokemon and you want to get to the pokemon league. The game needs all the badges right? Progress is gated in old games by HMs that need you to have a specific badge and the game progresses in one set direction like that.
Later entries like XY instead shut off your progress with an event like a horde of pokemon blocking a path. You need to do something to trigger a flag that will make the game get rid of them, usually beating the Gym or Team Flare somewhere.
But when you speedrun, you skip some of those and trigger them out of position. So imagine I have multiple events that have stuff block or leave depending on the flags. And I skipped a crapton of them. Talking to a random girl will trigger another one that spawns a dragon in a mountain that she needs us to beat, but since I'm out of sequence the mountain is still under a thunderstorm, and now both events impossibly have to occur simultaneously and the game can't load them both. In an attempt to do that it will crash.
If you ever played a game and went somewhere you shouldn't which makes you later have to talk to tutorial NPCs after backtracking that you already killed, that's the reason.
 
Dex-chan lover
Joined
Feb 14, 2018
Messages
3,209
hahaha I'm dying.

Ain is a real bamf to commit to getting himself killed so that they wouldn't come. Unfortunately, 16 minutes is too slow for the madlad.
 
Dex-chan lover
Joined
Dec 17, 2020
Messages
457
Imagine you play Pokemon and you want to get to the pokemon league. The game needs all the badges right? Progress is gated in old games by HMs that need you to have a specific badge and the game progresses in one set direction like that.
Later entries like XY instead shut off your progress with an event like a horde of pokemon blocking a path. You need to do something to trigger a flag that will make the game get rid of them, usually beating the Gym or Team Flare somewhere.
But when you speedrun, you skip some of those and trigger them out of position. So imagine I have multiple events that have stuff block or leave depending on the flags. And I skipped a crapton of them. Talking to a random girl will trigger another one that spawns a dragon in a mountain that she needs us to beat, but since I'm out of sequence the mountain is still under a thunderstorm, and now both events impossibly have to occur simultaneously and the game can't load them both. In an attempt to do that it will crash.
If you ever played a game and went somewhere you shouldn't which makes you later have to talk to tutorial NPCs after backtracking that you already killed, that's the reason.
Aaah, something like check points there's lacking "ingredient" to trigger such event that brings a fatal crash on computer, huh
 
Dex-chan lover
Joined
Oct 20, 2019
Messages
220
It's funny how this series is simultaneously so extraordinarily competent and accurate in its depiction of speedrunning, and simultaneously so shamelessly fanservicey in its covers. Come for the catgirl and bikini armor, stay for the speedrunning?

In any case, I'm not complaining; the strategy seems to be working fine, seeing how this awesome manga on a niche topic has already reached a third volume.
 
Dex-chan lover
Joined
Feb 4, 2018
Messages
458
It's a weird thing to realize just now after years of playing video games and doing stuff like that, but having it depicted like this (with the invisible infinite death drops everywhere that you can't even see having permanent consequences) IRL would be friggin' horrifying. Legitimate nightmare material.
 
Dex-chan lover
Joined
Jun 24, 2020
Messages
281
Page 17: Oooof they slow
Page 24: She is good girl but she breaks run :meguuusad:
Page 27: Oh well :dogewow:

The rest: You MAN! Yea :meguusmug: Hello :notlikethis:
 

Users who are viewing this thread

Top