Hitchuu no Dungeon Tansaku: Hitchuu nanode Anzenken kara Pechipechi Ya o Utte Level Up - Vol. 1 Ch. 1.1

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Since it was skipped for some reason (maybe an oversight... it happened to me too), the text at the bottom of page 19, over the big door reads:
Solo Boss
Assault!

"Solo Boss" as in, going in alone; "assault" like raiding the room, capturing it, etc.. Can probably be translated better but this is just to let people reading the comments know.
 
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About the the chapter itself, it actually started decently. Looking at the colored prologue it will likely devolve into the usual harem power fantasy, but at least the set up is believable.
 
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I don't know about this one...


Page 16:

Apparently unique skills grant an additional skill every 10 levels

So his former party put up with him for however many levels up, and then dropped him right before a powerup. Why not keep him around until he hits skill level 10, and then decide if he's useless or not?

Either way, the sword guy's advice on p12 ("you need to rethink how you use that unique skill") seems to point to the real problem. On p6, Amamiya shoots once, and then stands there like a goober (p7, "it didn't work at all?!"). Why is he so shocked it wasn't "one shot one kill" ? Even the shield guy is yelling at him to do something (p8, "Amamiya what are you doing, keep shooting!").
 
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Hmm later chapters will explain if it really was useless or was he to too dumb to come up with a decent build.
He just shot it once and claimed the skill is useless. Tracking shouldn't even give him that much of an advantage, if it can one shot monsters with tracking, there was no reason that it couldn't have done so without it, especially when he's already level 78 and should have decent aim with it.
 
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The world itself isn't terrible, and it was nice to have former party mates that weren't set up to be basic cartoon villains for once, but it's a little odd that it took him spending however long going through all the different levels, skills, etc., and he couldn't figure out how to use his skill effectively. He got up to level 78, and has apparently gone through a bunch of different parties at this point, but still couldn't figure out how to make use of his skill, even though he's quite determined to stay in this line of work. It would've been one thing if he was a total newcomer and it could've been explained away with being inexperienced and unfamiliar with his own abilities, but he's got a lot of experience under his belt, and has had ample opportunity to grow and develop alternative strategies to make the most of his skillset, especially if he's knowledgeable enough to be a leader and teacher figure to new adventurers.

Without needing to carry around arrows, he's a lot lighter on his feet than standard archers, so he could've been a good kiting tank that drew aggro and distracted monsters while the rest of the party attacked, ran around/behind the monster to take shots on it while the party kept it occupied in the front, or whatever else really.

Maybe the message is different from the standard "don't underestimate the little guy" or "hard work pays off" themes that a lot of these types of stories have, and maybe it's more about "a little push can be all you need to find your own worth", and that's a valuable moral, so I could totally get behind that, especially when a lot of people feel lost and like they're just coasting along, but giving him an auto-aim that takes the realm of skill out of the equation just makes it feel like he's on easy mode instead of finding a way to make up for the flaws of his unique skill.
 

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