I think they mentioned each Master get a different world with different storyline. The enemies distribution & main-Main plotline should be similar (world heading towards ruin), but individual small quest leading to it should be different. Letting a engineer/mage type enemy talk & buy time is never a great idea as they could have timed stuff prepared, but there are potential info for next floors & the boss monsters.
"I'm not done talking" in blood is hilarious tho.