That hedgehog is sufficiently crazy to make it happen.Out of his mind
I don’t even think the game story is anything insane but they’re just completely different lol in the game it was about a shadow who long took his future into his own hands and moved on who is now being tested in regards to his past again. Far different to a shadow who literally just experienced it hereYeah, the minute this decided to play with a shadow who was just ejected from the ark, this story became way more compelling and interesting than the one in the game even if that one is also nice.
Its that difference that I find compelling. The story in the game is nothing new; it is built up on things we've already seen before and that's what it was made to be. An introduction to Shadow the hedgehog. So seeing and actual new side of Shadow is interesting in and of itself. That being said I think this is one big mind trick by Black Doom and we're actually fallowing the same modern Shadow who's in the game.I don’t even think the game story is anything insane but they’re just completely different lol in the game it was about a shadow who long took his future into his own hands and moved on who is now being tested in regards to his past again. Far different to a shadow who literally just experienced it here
The story the game was telling was a conclusion to the story of Shadow’s own game. It was slightly retconned, but his decision in the end is what is built upon. His abandonment of his past, while originally portrayed as him being disgusted by the truth, choosing to forgo it altogether and moving on.Its that difference that I find compelling. The story in the game is nothing new; it is built up on things we've already seen before and that's what it was made to be. An introduction to Shadow the hedgehog. So seeing and actual new side of Shadow is interesting in and of itself. That being said I think this is one big mind trick by Black Doom and we're actually fallowing the same modern Shadow who's in the game.
That's not a retcon, that's just how grief works.The story the game was telling was a conclusion to the story of Shadow’s own game. It was slightly retconned, but his decision in the end is what is built upon. His abandonment of his past, while originally portrayed as him being disgusted by the truth, choosing to forgo it altogether and moving on.
It’s now been retconned into Shadow forgoing all of it, not out of disgust or resentment, but instead because he can’t bring himself to face it. The pain of loss is something he just doesn’t want to deal with, so every time he begins to think about it, about her, he distracts himself and focuses solely on what’s right in front of him.
I understand why they did it, I still would have much rather they continued with what was already established. Something like what ‘06 did in Shadow’s campaign. I like what was done in Shadow Generations, they probably wanted to essentially reset what was done to Shadow over this past decade since Generations first released. While also laying the groundwork for what they plan to do in the future.
Shadow at the start of Generations is the same Shadow at the end of it. Generations' story is pure character expression. My problem is that Shadow seems to only get the same kind of expression when the games focus on him. Trust issues and grief. Generations built up on lines and dialog and scenes from past works, and as a big nerd I've already seen them all and felt the feelings I needed to feel so they don't hit me as hard.The story the game was telling was a conclusion to the story of Shadow’s own game. It was slightly retconned, but his decision in the end is what is built upon. His abandonment of his past, while originally portrayed as him being disgusted by the truth, choosing to forgo it altogether and moving on.
It’s now been retconned into Shadow forgoing all of it, not out of disgust or resentment, but instead because he can’t bring himself to face it. The pain of loss is something he just doesn’t want to deal with, so every time he begins to think about it, about her, he distracts himself and focuses solely on what’s right in front of him.
I understand why they did it, I still would have much rather they continued with what was already established. Something like what ‘06 did in Shadow’s campaign. I like what was done in Shadow Generations, they probably wanted to essentially reset what was done to Shadow over this past decade since Generations first released. While also laying the groundwork for what they plan to do in the future.
No I mean, the reason why he abandoned his past was retconned. I say that because it was explicitly said in Shadow’s own game that he did it because he didn’t want anything more to do with what he saw as an “abominable past” it wasn’t because he couldn’t bring himself to face it. It’s the reason why it wasn’t brought up in ‘06 during his campaign, he discarded all of it and chose to live for himself.That's not a retcon, that's just how grief works.
I think the important point to bring up, is that Shadow after SA2 is a completely different character. Not a blank slate, but someone unconnected to those events.Shadow at the start of Generations is the same Shadow at the end of it. Generations' story is pure character expression. My problem is that Shadow seems to only get the same kind of expression when the games focus on him. Trust issues and grief. Generations built up on lines and dialog and scenes from past works, and as a big nerd I've already seen them all and felt the feelings I needed to feel so they don't hit me as hard.
And as someone brought up, grief and realism are good reasons to redo a character's story in a natural way but for me as a viewer I don't want to see the same thing over and over again. Its nice that I can see shadow genuinely smile for the first time in ages but I also roll my eyes at the Sonic X call back. Because its not just a story I've seen before but expressed in a a way I've seen before as well.
I personally think Sonic Battle has the best execution of moving his character forward. Its the only game that lets Shadow be truly introspective on what he thinks about himself than worrying about the people around him. It helps that he doesn't have amnesia in that game and it actually tackles how he feels about the events in SA2 and his past.