The Chronicles of the Misfit Quartet and Their Unrivaled Synergy - Ch. 7 - Don't Leave Me Behind

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Thanks for the chapter.

I need to reread, but IIRC, swordman's debuff makes -80% drop rate
the healer debuff is to make it as if she does the kill even if someone else kills.
I think the mage's debuff is to make it so whomever get the kills get debuffed.
Thief's debuff makes it so all debuff goes to him instead. the level of debuff ranks [not multiples] by the number of people debuffed [so maxed at 1 due to healer], but also changes by drop rate increase].

So the when the frost chimera was killed, the debuff from should have gone to the healer. but she said she didn't get the debuff.
the theif didn't notice a debuff.

I think that is due to the swordman's debuff, which is -80% drop rate

Edit:
Oh, I missed this in last chapter, and reread my notes last chapter.

Chapter 6 page 38: Thief assumed Misfortune + Drop rate [Med] = Low rank debuff nullified.
Seems like there is 4 levels of rank.
Warrier is Drop rate [SP], which is 4, might cover the miss misfortune aspect or more.
So either Low or Medium rank debuff is nullified.

Mage = each kill = 3% debuff, which adds up. There was the question of how that works with thief skills since different system. Thief is rank, which mage adding.

I'm guessing the 3% debuff is consider low, so it get negated by the warror. In a normal case where they kill alot [say 20], priest would get hit by 60% debuff [3*20].
However, each debuff is sent to the thief, but negated.
 
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It doesn't seem like the thief noticed the buff increase. Which means the buff from a single kill was very small single buff.

If they aoe kill a group, it should rank up like crazy.

Also, the TL on the interrupt was weird. Far less clear than what's normal for kirei.

Does hitting a weakpoint do LESS damage, but deal knockback/interrupt? Is knockback different from counterattack and hitting a weakpoint? There's three different terms, three different effects, and it's not clear which is overlapping woth what.
 
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If they aoe kill a group, it should rank up like crazy.
each of the mages debuff is counted individually. but remember that buff fluctuate as well, which get negated due to warriors drop rate reduction.
 
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I forgot, but do they have a plan if party get hit by a massive debuff?
So far the party skills is focused on kills aspect.

Granted, so far party shown to the thief they won't leave him, even if hit by debuff.
Might be solution is simply for over leveled priest to cast clear on thief that happens, faster too since it is just 1 target intead of whole party?

granted warrior dop rate [sp] may cancel it still. maybe it does so no debuff at all?
 
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Glad to see this back… although I forgot all their minuses.
Reposting from last chapter https://forums.mangadex.org/threads...-vol-2-ch-6-mummy-theft.1263463/post-17487376

Swordman: Drop Rate Reduction [SP]: reduce drop rate by 80% for each kill

Priest: All party kills are considered hers [even if she didn't kill]. Thus all Bonus goes to her.

Mage: +10% Stat bonus, but -3% debuff for each kill. Bonus no longer goes to the kill, but split among the party, excluding to the one who actually made the kill.

Swordman + Priest: the droprate debuff is no longer an issue since Priest is considered the killing, thus it becomes normal drop rate.

Priest + Mage: All debuff goes to the priest. A non issue since Priest is overleveled and can can cast dispel to remove the debuff. Priest is no longer hogging all the exp since the kill bonus is shared with rest of the party.

Thief: Takes all the debuff [and not buff] of party. Debuff depend on party and drop rate skills, by the rank of the debuff.

Thief + Mage + Priest = Mage causes debuff per kill, but those debuff goes to Thief instead [instead of priest who get credit for the kills.]

Thief + Swordman = debuff get either negated or low level.
 
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Reading this gave me nostalgia for Dragalia Lost. A team of 4 with unique perks, a swordsman, dagger, wand, and staff unit. sigh...
 
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It's more and more game-like even tho it's not inside a game.

Anyway I'm glad this got updated.
 
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each of the mages debuff is counted individually. but remember that buff fluctuate as well, which get negated due to warriors drop rate reduction.
Which is why its weird that the thief hasn't noticed yet. Ranking up 3 times should make it at least medium.

So its likely its only 1 buff to the thief.

This is also the easiest to find out in the next chapter
 
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Just waiting for the big “reveal” that Teto is a girl all along.

I do expect something positive out of their comp, cos so far they don’t seem to have crazy synergy; just negating the downsides would just put them at a regular group’s power plus 10% on mage, after all…
 
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Thanks for the chapter.

I need to reread, but IIRC, swordman's debuff makes -80% drop rate
the healer debuff is to make it as if she does the kill even if someone else kills.
I think the mage's debuff is to make it so whomever get the kills get debuffed.
Thief's debuff makes it so all debuff goes to him instead. the level of debuff ranks [not multiples] by the number of people debuffed [so maxed at 1 due to healer], but also changes by drop rate increase].

So the when the frost chimera was killed, the debuff from should have gone to the healer. but she said she didn't get the debuff.
the theif didn't notice a debuff.

I think that is due to the swordman's debuff, which is -80% drop rate

Edit:
Oh, I missed this in last chapter, and reread my notes last chapter.

Chapter 6 page 38: Thief assumed Misfortune + Drop rate [Med] = Low rank debuff nullified.
Seems like there is 4 levels of rank.
Warrier is Drop rate [SP], which is 4, might cover the miss misfortune aspect or more.
So either Low or Medium rank debuff is nullified.

Mage = each kill = 3% debuff, which adds up. There was the question of how that works with thief skills since different system. Thief is rank, which mage adding.

I'm guessing the 3% debuff is consider low, so it get negated by the warror. In a normal case where they kill alot [say 20], priest would get hit by 60% debuff [3*20].
However, each debuff is sent to the thief, but negated.
Good God that's a lot of info to remember for just 4 characters.
 

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