Destiny Unchain Online ~Kyuuketsu-ki Shoujo to natte, Yagate『Aka no Maou』to Yobareru You ni Narimashita~ - Vol. 9 Ch. 78 - ENDLESS RAIN

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Idk pretend "gameplay" where they just pull new skills with unknown cost and cooldown out of their ass are pretty boring
This is like watching yugioh and they just keep materializing new cards when they are needed
How does this crit shit work anyway? Who gives a fuck if the guy is buffed he took a bullet to the head?
How is it fair that these dudes can literally fly anyway the fuck kind of game balance is that???
This is a game made for the sole purpose of feminizing Crim, I fear
 
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This is a game made for the sole purpose of feminizing Crim, I fear
Its weird cause it started out looking like much more of a simulation that puts weapon type and hit zone over all and now they are just throwing ff14 skills around like nobodies business 🤷‍♂️
 
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Feb 16, 2025
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Idk pretend "gameplay" where they just pull new skills with unknown cost and cooldown out of their ass are pretty boring
This is like watching yugioh and they just keep materializing new cards when they are needed
How does this crit shit work anyway? Who gives a fuck if the guy is buffed he took a bullet to the head?
How is it fair that these dudes can literally fly anyway the fuck kind of game balance is that???

Crits are hits on character weakpoints (mostly head/heart) from what i understood it from previous chapters which can be protected by armor though (since they are wearing full armor with helmet, any hits that do not manage to penetrate said armor can't deal crit damage as was seen in crims fight against that one boss or the other player in the first party pvp match.

There is no matchmake PvP where player gear is taken into account and there does not seem to be a level system (players learn new skills either from quests, buying skillbooks, interact with event npcs or get them from gear they found) so there is no real balance outside of matching players against each other based on their rating that depends on their win/losses in previous matches.

They can not fly, they have a sort of grappling hook which is either an item/tool they found/bought, or part of their player race (of which there are dozens each with their own unique advantages and disadvantages)


about pulling skills out of their a**es : i think there would be more complaints if they spend dozens of chapters infodumping the build of every player they encounter and why/how they got their skills/gears.....
 
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Crits are hits on character weakpoints (mostly head/heart) from what i understood it from previous chapters which can be protected by armor though (since they are wearing full armor with helmet, any hits that do not manage to penetrate said armor can't deal crit damage as was seen in crims fight against that one boss or the other player in the first party pvp match.

There is no matchmake PvP where player gear is taken into account and there does not seem to be a level system (players learn new skills either from quests, buying skillbooks, interact with event npcs or get them from gear they found) so there is no real balance outside of matching players against each other based on their rating that depends on their win/losses in previous matches.

They can not fly, they have a sort of grappling hook which is either an item/tool they found/bought, or part of their player race (of which there are dozens each with their own unique advantages and disadvantages)


about pulling skills out of their a**es : i think there would be more complaints if they spend dozens of chapters infodumping the build of every player they encounter and why/how they got their skills/gears.....
You just need like one info page
That grappling hook excuse doesnt work look at those fuckers floating around wherever lol
 
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That grappling hook excuse doesnt work look at those fuckers floating around wherever lol
It's like Spider-Man or Batman. They just grapple above the panel, regardless of whether there should be something there. It's technically not flight, but it's flight.
 
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You just need like one info page
That grappling hook excuse doesnt work look at those fuckers floating around wherever lol
That's probably because they aren't necessarily using grappling hooks, it's harpoons they're using as tight ropes. It looks nonsensical because those ropes have so much slack so how are they running on it and J U M P I N G off it most of the time?

Chapter 71 has the answer, but it's mentioned only in passing and no explanation is given because the skill names describe themselves; [Wire Anchor], the tight rope and [Edgerunner], presumably to run on thin geometry. Similar(-ish?) to how Crim uses Blood Chain as terrain for mobility but sillier looking.
 

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