Goshujinsama to Yuku Isekai Survival! - Vol. 2 Ch. 11

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In games where you can casually catch a disease or two from multiple choices or get poisoned by various enemies, it would indeed be quite annoying if you needed a separate, differently crafted potion for each and every poison or disease. Sometimes there can be a little more variety with special poisons and diseases not as easily cured.
 
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yea
In games where you can casually catch a disease or two from multiple choices or get poisoned by various enemies, it would indeed be quite annoying if you needed a separate, differently crafted potion for each and every poison or disease. Sometimes there can be a little more variety with special poisons and diseases not as easily cured.
the poison and disease potion would be money making in this fantasy medieval world.
 
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yea

the poison and disease potion would be money making in this fantasy medieval world.
Yeah, he has a whole bunch of skills, or rather ways to use his skills, that would make him wealthy beyond measure if he left the elf village and moved to major cities. However, no amount of money could buy him the affection of a dark elf lady and the friendship of trustworthy people, so he's doing just fine.
 
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Yeah, no matter the world, being able to make a Remedy would be absurd. Right now, he's 'only' at curing 'poisoned' or 'diseased' status effects. And i guess 'wounded'.
 
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In games where you can casually catch a disease or two from multiple choices or get poisoned by various enemies, it would indeed be quite annoying if you needed a separate, differently crafted potion for each and every poison or disease. Sometimes there can be a little more variety with special poisons and diseases not as easily cured.
I guess its how annoying you wanna make your game/novel and how much economy diversity you wanna have. You can either have ranks or levels or higher and lower recovery points. So a small potion does nothing on high level chars or doesnt even work at all. Personally I prefer a complex system. It leads to more imersion, but of course its easier to just have one kind of potion that always heals 50% of your life pool no matter what level and gear. If you dont want to have a crafting/profession system, use simple stuff. :)
 
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I guess its how annoying you wanna make your game/novel and how much economy diversity you wanna have. You can either have ranks or levels or higher and lower recovery points. So a small potion does nothing on high level chars or doesnt even work at all. Personally I prefer a complex system. It leads to more imersion, but of course its easier to just have one kind of potion that always heals 50% of your life pool no matter what level and gear. If you dont want to have a crafting/profession system, use simple stuff. :)

I was only talking about curing poisons and diseases, though.
 
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Serious by day, horny by night.

Now make a gun and a tank, and go through an Ender Portal.
 
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Nah nah nah nah nah
How did you make a brewing stand without blaze rod??
Thats cheating,did he use /give??
 

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