I know everyone is crying about Isla but can I just mention that this makes Flamin retroactively a really cool character?
Its clear that to some degree, he KNEW he was an rpg boss character and at the very least, he knew about his own scripted kamikaze death and that explains why he was so recklessly attacking the forest and why he was acting so cocky during the fight. Assuming he knew the details of his own scripted event, he charged into unknown highly dangerous territory with the intent to blow up on a powerful enemy after understanding the sort of existence he is. And the way he talks about being free and self aware reminds me of Deltarune secret bosses tbh I get that same flavour from this its so cool.
Wow, it went from waifu amalgam making [TWISTED EUPHORIA] faces every once in a while and slaughtering people like a horror game monster to actually having a [TWISTED EUPHORIA] plotline.
These girls are gonna be very interesting heroes, the girls who eat mothers' flesh.
Feels like this could have all been avoided. I get that it was a scripted scenario, but they could have skipped it in various ways if they expected something. Or something at least. Just somehow felt very contrived.
No, it definitely is contrived. The author has already utilized illogical plot points, like having that crime syndicate choose to try to basically violate and drug the envoy and the mayor, as if there wouldn't be major repercussions from the Mynoghra. It made so little sense that it seemed like it was just a contrived plot device that the author was utilizing, instead of it seeming like actual things that would happen within this world. If things happen in the story where it's illogical and doesn't make any sense other than to drive a plot point forward, that's bad writing. Just like how this "scripted event" somehow forced teleported the twins to the battlefield. it leads to so many questions, like why those two and not others? It really should have just been with those who were present for the fight, just like how in the rpg scripted event, it would have only concerned those within the party that were fighting the fire idiot. And on top of that, it seemed it should have only happened to one of the characters, but somehow both of the twins were being forced to walk towards fire idiot. Also, this opens up precedence for literally any bullshit to happen, with MC being able to do nothing about it. The author can just decide at any point that it'll be a scripted event, and basically force something to happen regardless of everything, so it's like a plot device that the author can use as an excuse to make anything happen, no matter how illogical it may be.
No, it definitely is contrived. The author has already utilized illogical plot points, like having that crime syndicate choose to try to basically violate and drug the envoy and the mayor, as if there wouldn't be major repercussions from the Mynoghra. It made so little sense that it seemed like it was just a contrived plot device that the author was utilizing, instead of it seeming like actual things that would happen within this world. If things happen in the story where it's illogical and doesn't make any sense other than to drive a plot point forward, that's bad writing. Just like how this "scripted event" somehow forced teleported the twins to the battlefield. it leads to so many questions, like why those two and not others? It really should have just been with those who were present for the fight, just like how in the rpg scripted event, it would have only concerned those within the party that were fighting the fire idiot. And on top of that, it seemed it should have only happened to one of the characters, but somehow both of the twins were being forced to walk towards fire idiot. Also, this opens up precedence for literally any bullshit to happen, with MC being able to do nothing about it. The author can just decide at any point that it'll be a scripted event, and basically force something to happen regardless of everything, so it's like a plot device that the author can use as an excuse to make anything happen, no matter how illogical it may be.
Maybe, but then if you think about it, a lot of JRPGs (and other adjacent genres) are known to utilize a lot of illogical plot points to advance stories.
Sure, logically you would think "why are they teleported, they're not even present," BUT. There's a lot of instances in story based RPGs where even if you have characters that aren't active in the fight, they're still "in the party," and there are cutscenes that pull these party characters in even if you don't have them in your main party, simply because it's a story based game. And since this world seems to be a mix of a lot of game genres, perhaps all of Takuto's forces count as being in his party, hence, the twins being teleported into the cutscene isn't farfetched at all. You can call it unfair, but in this world, every genre of game seems to have its strengths and weaknesses.
Why those two specifically? Because JRPG plotlines love angst. Characters made to be the fan favorite, or are at the very least quite likeable, get killed off plenty of times, serving to further the plot and give them character development. Spoilers for some games with permadeaths:
Think of the Final Fantasy games—In 2, many of the 'guest' characters die (Minwu, Josef, Cid, etc.), then the popular death of Aerith from 7. Persona 3 has Shinjiro dying for Ken.
Point is, these deaths are pretty typical. In the case of the twins, Isla was their newlyfound mother figure in two characters who already had issues with their previous one's death. They're simply the best candidates to introduce angst, as none else fit the bill quite as well (Isla's death was relatively non-consequential; Takuto dying would just end the game, Atou dying would be similar, she's too important).