The weight restrictions are cool, but that yell buff is an insane thing to design for a 3 mill yen game. I guess that's one way to prevent bots from cheesing it.
I hate weight restrictions. It does ruin playstyles like mc's, which is bad enough. But worse is that it stops me from hoarding literally everything I run across, and access it at a moment's notice.
Also, the yell needed them to not fight. So for a game that has them move using human kinematics, I feel like a bot would be very bad at fighting (even if it ran a pre-programmed sentence, physics makes it so it would quickly have them a flailing heap on the ground). While on the contrary, the bot can move awkardly and slowly as it crawls to a destination, then several of them can stack a buff on the player to make them much stronger.
So an idiot who's gone all in on damage and a healer stuck with only support skills wreck the world and world order.
best part is the healer can never heal him, as the slightest scratch instantly results in death.
Still no idea why the game considers her actions to be ones that would result in healing-skills though. Feels far more like the kind of actions (closing eyes when attacking and speccing for magic) that would lead to an aoe-mage, or perhaps even aura-mage.
They explained that in the shop. The tutorial weapons don't take inventory space or weight, but the proper ones do, so right now he can't spam weapon throwing.
He can. All he needs is one with good damage, and then one that is as small and light as possible (possibly not even that if "fists" are a valid weapon).
Throw main, toggle weapon (main goes into inventory), toggle weapon (now holds main), repeat.