Copy Skill no Saikyou Madou-shi

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Joined
Jan 18, 2018
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13
I get that the author needs it a conceit to make their story work, but all these organizations that put resources into people and then discard them on uncertainty is ridiculous. This is a world were skills are power and are determinative, this was a person you put time and resources into, and they were given an unknown skill... Study the damn skill before deciding if the person is worth keeping or not. Knowledge is power and finding an unknown skill should only ever be a boon, if only to determine its usefulness or uselessness for future cases. So short-sighted and, honestly, lazy writing.
 
Dex-chan lover
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Jan 18, 2018
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827
Gave it a try, turns out even dumber than expected.

MC's skill is unknown so it's "obviously" weaker than any known skill. What kind of dumb conclusion is this?

Add to this the idea that the MC gets a game-type tutorial for his skill in a world where that seems totally anachronistic and even more unprecedented than the skill itself...
This could still have been ok if the MC worked to guess and apply the uses of this unknown skill, but instead it's all handed to him on a silver platter with cliche and out-of-place game interface.
This story really values undeserved talent over effort. Worse yet: the least effort, the better.

Rated and dropped. I won't even bother checking later.
 
Banned
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Mar 23, 2020
Messages
1,186
I guess the author was trying to jump on the bandwagon of Copy&paste skill, expelling heros, DIY stories that started to pop up. But this one just leaves much to be desired. It feels like the author didn't think it through before committing to it.

Like I'm reading a Korean novel called "Life Rebooted with Copy & Paste" and in that one the MC got a system like the one found in the Solo Dungeon tales but he still had to learn how to use his skill. And he still has to train skills and his body, he got an goal that keeps him pushing forward in the narrative. Sure it also has the hero problem that some writers can't stop giving it's characters where the hero doesn't suffer from setbacks but overall it's nicely paced out.

This had it in the first 2 chapters. They introduce a world that has magic and skills. Magic being powerful but requires time and training to chant while skills being instant cast. They show training arcs and growth of characters. And then the author tosses all that away by jumping onto the expelling protagonist due to low "X" genre.

But I keep reading because he has the whole keyboard. So I thought maybe he gets more. And he does. He just has to learn how to use it effectively but then the question pops up, why would any army in this world, expell a dude that got an unknown skill? The logic error there leaves a bad taste. I get it. The author wanted the protagonist to train himself "solo" instead of in an institution to grab the attention of DIY audience. But he didn't had to expell the dude to do that. Maybe he gets lost in a mission, like fall down a pitfall and they assume he died or the army he's in gets routed by a bigger army and he runs away to get stronger or he gets swallowed by a monster and they assume he died but he kills his way out or...etc. This whole "expelling" concept is weak in of itself.

I read through 10 chapters. There's potential but it just feels like a lame or lazy story. Not the art though. Props to the dude for not jumping onto using 3D art asset libraries to make up for the artist's deficencies. That style is dumb. Looks pretty but still dumb. It would be cool to see how this artist progresses in their skill if the story keeps going.
 
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