D Genesis: Dungeon ga Dekite 3-nen - Ch. 44

Dex-chan lover
Joined
May 7, 2020
Messages
95
Getting jump scared by a giant demon dog like that.
It would be an amazing achievement if she stayed conscious by next chapter.
 
Dex-chan lover
Joined
Feb 8, 2018
Messages
478
Thanks for the chapter.

The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.

Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
 
Supporter
Joined
Jan 28, 2018
Messages
869
Thanks for the chapter.

The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.

Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
Reminder on the World of Warcraft farming..?

As for the exploration, would work like that for regular teams, but less likely for the strict military ones like in this scenario.

I'm not sure there's need to beware of the market upheaval, other than forgetting to ensure security baseline for basic needs instead of becoming entirely dependant on the mysterious dungeon (thar might disappear just as suddenly as it appeared).
 
Dex-chan lover
Joined
Jun 1, 2020
Messages
118
Thanks for the chapter.

The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.

Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
Also remember that the dungeons have a creator and that creator had intent. Therefore you could surmise that economic collapse is intended. As people lose their jobs they would likely turn to the dungeon as a means of survival increasing the amount of explorers.
 
Supporter
Joined
Jan 28, 2018
Messages
869
It feels like the dungeon wants the whole world to become completely reliant on it.
Sounds like a malign entity capable of thought.
Depends if they betray you in the end or not. 😉
(Could just be trying to uplift a primitive civilization, while presenting itself as partially adversary external entity, so that the noobs don't self-liquidate with their MAD-arsenal.)
 
Dex-chan lover
Joined
Jun 12, 2018
Messages
1,313
Depends if they betray you in the end or not. 😉
(Could just be trying to uplift a primitive civilization, while presenting itself as partially adversary external entity, so that the noobs don't self-liquidate with their MAD-arsenal.)
Doesn't dungeons absorb the dead? (I might be remembering a different series)
 
Dex-chan lover
Joined
Apr 2, 2018
Messages
847
Lol that motto is a lie. You're going to that summit next. Either a girl is involved or you "stumble" to the summit.
 
Dex-chan lover
Joined
Jan 26, 2018
Messages
156
2 chapters until they fight on the summit. Look forward to seeing just how OP the MC can be.
 
Last edited by a moderator:
Aggregator gang
Joined
Mar 21, 2019
Messages
50
Doesn't dungeons absorb the dead? (I might be remembering a different series)
If I remember correctly, when they were being followed by the military teams and one of the teams saw the location the Chinese team had their zombie gunfight, I think it was mentioned that things do disappear from the dungeon over time.
 
Dex-chan lover
Joined
Jun 5, 2018
Messages
2,608
Thanks for the chapter.

The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.

Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
that does really depend on what it's possible to mine, and what do you need to do to mine it: iron, for example, is one of the materials that most certainly wouldn't even make a blip on the exchange rate graphs.
Let's assume that it will take 5 minutes to kill a monster and it will drop 1kg of steel rebars (I didn't find a spot price for cast iron); let's assume that ALL of the 100'000 adventurers dedicate ALL of their time to farm steel, and that they will do it at the average japanese salaryman rate (10 hours per day, 6 days per week, no vacations). They would amount to 0.3% of the global steel production.
And then there is the matter of cost. People diving in the dungeon will need proper training and proper equipment, meaning that they will also command an higher salary; according to salaryexplorer.com, the median JSDF soldier takes 382'000 yen per month, or 31'000$ per year (a little less than 10$/h, at the rate we would work them, the average US miner salary is 25$/h). This means that 1kg of dungeon steel would cost, of mining labor alone, 0.49$/kg: the spot price for steel rebar is 0.48$/kg. And we didn't even factored the logistic of the whole operation: how whold you take the tons of steel out of the 20th level? Who would do that? How long would it take? How much would you need to pay them?
Rare and expensive metal like rhodium COULD make more sense: a single kg is worth almost 458'000$, and since the world yearly production is only 25'000kg, dungeons COULD affect that particular market. On the other hand, the rhodium global market is worth only 11B$ (exactly because there is so little), so, even if it get disrupted, no big loss. You should also consider how hard it would be to reach the mining places: MC, which is insanely OP, hasn't even reached level 20, the bare minimum to start, and we are talking level 60-80 for the rare stuff.
The food isn't even worth considering: the yearly global production of corn alone amounts to 1'218'568'000'000'000 kg.

Or you could spend your time looking for magical abilities and potions that regrow limbs. Just saying...
 
Dex-chan lover
Joined
Jul 12, 2019
Messages
1,630
It says 3 people climbed but only 2 died
Where's the survivor then?
Not sure if the manga will elaborate, and I don't fully remember the novel.
The two men instantly disappeared as soon as they reached the top.
The last person, who was slightly behind, immediately gtfo of that place and reported what happened. But it's not like they know what happened, hence the area being restricted.

As for what happened (bigger spoiler):
there was a big boss up the top who was really fast that MC needed agi 100 to keep up. So, they assumed the two soldiers got punched to oblivion as soon as they reached the top.
 
Member
Joined
Apr 22, 2023
Messages
50
that does really depend on what it's possible to mine, and what do you need to do to mine it: iron, for example, is one of the materials that most certainly wouldn't even make a blip on the exchange rate graphs.
Let's assume that it will take 5 minutes to kill a monster and it will drop 1kg of steel rebars (I didn't find a spot price for cast iron); let's assume that ALL of the 100'000 adventurers dedicate ALL of their time to farm steel, and that they will do it at the average japanese salaryman rate (10 hours per day, 6 days per week, no vacations). They would amount to 0.3% of the global steel production.
The LN actually goes in depth into this. Yes, in the absence of any other factors, mining in dungeons for (say) Iron isn't worth it. In fact, mining for most things wouldn't be worth it.
However, other factors ARE in play.

First, if safe floors are a thing, then the first safe floor will be bordered by drop floors. Iron is going to be expensive to transport to the dungeon, then down 30+ floors to the safe zones for use in construction, and already produced parts for assembly, maintainance or repair of systems would also need shipping the same way - or, you know, be created (ideally, 3D printed) on site.

Second, if the drops are high purity, then even for iron, they are worth more than the more commonly available supply (mostly because if you want that, you then have the difficult task of removing the impurities) - dungeon drops could be potentially not only extremely pure, but limited to specific isotopes which I guess is a different sort of purity?

And thirdly, dungeon materials are DUNGEON MATERIALS - that is, the slimes shouldn't eat them. A major issue with running communications into even the upper floors is that any wires get slimed almost immediately. Dungeon-native wiring would be an easy fix for that (and, again as pointed out, people would like to build structures the slimes wouldn't eat once you were out of sight....)
Rare and expensive metal like rhodium COULD make more sense: a single kg is worth almost 458'000$, and since the world yearly production is only 25'000kg, dungeons COULD affect that particular market. On the other hand, the rhodium global market is worth only 11B$ (exactly because there is so little), so, even if it get disrupted, no big loss.
The market being so small, is an effect rather than a cause. There could well be lots of commercial uses if it were available in 1Kg blocks rather than production measured in grams/year - although of course the market price would also be lower.

You should also consider how hard it would be to reach the mining places: MC, which is insanely OP, hasn't even reached level 20, the bare minimum to start, and we are talking level 60-80 for the rare stuff.
Team D-Powers is going to casually head off to lvl 20 as soon as they get away from the mountain. The drop is vanadium at 99.9% purity; Kei has a 100% drop rate, Miyoshi around 33%. If you can handle lvl 18, 20 isn't a big deal.
D-Powers will also train and equip a total n00b to get down to levels 21/22 and mine there in three weeks, total; the drop materials are "raw gemstones" and "noble metals (excluding gold)" respectively. The former includes uncut diamonds/rubies etc, the latter things like platinum.
Amusingly though, lvl 31 DOES turn out to drop iron (at 99.99% purity)

The food isn't even worth considering: the yearly global production of corn alone amounts to 1'218'568'000'000'000 kg.
The inscription for this is in a country suffering famine; ANY additional sources of food (even easy kills in the n00b floors of dungeons) will be welcome; I don't know how many kills it would take of (say) goblins to feed a family, but hunter/gatherer societies have lived like that for thousands of years, so...

Food tends to have more of an issue with logistics than production, too.
Or you could spend your time looking for magical abilities and potions that regrow limbs. Just saying...
That assumes that the mining drops somehow stop you getting regular drops (of potions, orbs etc) and there is really no reason to assume that. Plus, higher ranked potions are nearly as rare as orbs; having a decent drop rate of anything worth the effort of carting back to the ground floor would be welcome as a bonus on top of hunting that the explorers were going to be doing anyhow...
 

Users who are viewing this thread

Top