Reminder on the World of Warcraft farming..?Thanks for the chapter.
The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.
Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
Also remember that the dungeons have a creator and that creator had intent. Therefore you could surmise that economic collapse is intended. As people lose their jobs they would likely turn to the dungeon as a means of survival increasing the amount of explorers.Thanks for the chapter.
The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.
Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
Depends if they betray you in the end or not. 😉It feels like the dungeon wants the whole world to become completely reliant on it.
Sounds like a malign entity capable of thought.
Doesn't dungeons absorb the dead? (I might be remembering a different series)Depends if they betray you in the end or not. 😉
(Could just be trying to uplift a primitive civilization, while presenting itself as partially adversary external entity, so that the noobs don't self-liquidate with their MAD-arsenal.)
Slimes breakdown everything left unattended in the dungeon, it is implied that human corpses are included, but I don't think the series has ever directly confirmed what happens to a corpse.Doesn't dungeons absorb the dead? (I might be remembering a different series)
If I remember correctly, when they were being followed by the military teams and one of the teams saw the location the Chinese team had their zombie gunfight, I think it was mentioned that things do disappear from the dungeon over time.Doesn't dungeons absorb the dead? (I might be remembering a different series)
that does really depend on what it's possible to mine, and what do you need to do to mine it: iron, for example, is one of the materials that most certainly wouldn't even make a blip on the exchange rate graphs.Thanks for the chapter.
The economic benefit of a dungeon that allows you to exploit it beyond random battle loot is an interesting proposition. Farming and mining on a large scale on an area of 'unlimited' resources would completely destroy the current economic order. But you'd need thousands and thousands of Adventurers dedicating themselves solely to mine and farm an area to gather enough resources to make it worthwhile. And depending in what state the mineral or organic loot came in, it would also turn greater profits than traditional farming or mining. If all they have to do is kill a certain creature on a certain level to obtain, oh, say, 1kg of iron, then if they get it as dirty ore or refined iron ingot would immediately crash economies worldwide as the dungeon iron would be in a ready state to sell right away. Or if you can hunt down an Ent-like creature to obtain wood, if it came in the shape of an unprocessed tree or actual planks would determine on how useful the new dungeon-sourced materials could be and how ready for sale they'd be. And now, think about being able to do the same to obtain grain or vegetables, grown, refined and ready for consumption. Food that can literally make you stronger, smarter, faster, etc? It does my head in when I think about it and remember how farming was treated in WoW for example.
Also, if an area in a dungeon is left unmapped and you try to restrict access without a clear explanation, then dungeon explorers are going to make their way there out of sheer curiosity or greed.
Not sure if the manga will elaborate, and I don't fully remember the novel.It says 3 people climbed but only 2 died
Where's the survivor then?
The LN actually goes in depth into this. Yes, in the absence of any other factors, mining in dungeons for (say) Iron isn't worth it. In fact, mining for most things wouldn't be worth it.that does really depend on what it's possible to mine, and what do you need to do to mine it: iron, for example, is one of the materials that most certainly wouldn't even make a blip on the exchange rate graphs.
Let's assume that it will take 5 minutes to kill a monster and it will drop 1kg of steel rebars (I didn't find a spot price for cast iron); let's assume that ALL of the 100'000 adventurers dedicate ALL of their time to farm steel, and that they will do it at the average japanese salaryman rate (10 hours per day, 6 days per week, no vacations). They would amount to 0.3% of the global steel production.
The market being so small, is an effect rather than a cause. There could well be lots of commercial uses if it were available in 1Kg blocks rather than production measured in grams/year - although of course the market price would also be lower.Rare and expensive metal like rhodium COULD make more sense: a single kg is worth almost 458'000$, and since the world yearly production is only 25'000kg, dungeons COULD affect that particular market. On the other hand, the rhodium global market is worth only 11B$ (exactly because there is so little), so, even if it get disrupted, no big loss.
You should also consider how hard it would be to reach the mining places: MC, which is insanely OP, hasn't even reached level 20, the bare minimum to start, and we are talking level 60-80 for the rare stuff.
The inscription for this is in a country suffering famine; ANY additional sources of food (even easy kills in the n00b floors of dungeons) will be welcome; I don't know how many kills it would take of (say) goblins to feed a family, but hunter/gatherer societies have lived like that for thousands of years, so...The food isn't even worth considering: the yearly global production of corn alone amounts to 1'218'568'000'000'000 kg.
That assumes that the mining drops somehow stop you getting regular drops (of potions, orbs etc) and there is really no reason to assume that. Plus, higher ranked potions are nearly as rare as orbs; having a decent drop rate of anything worth the effort of carting back to the ground floor would be welcome as a bonus on top of hunting that the explorers were going to be doing anyhow...Or you could spend your time looking for magical abilities and potions that regrow limbs. Just saying...