But I personally think that they probably respawn in the last bed where they last sleeping in the game (kinda like the Minecraft Bed mechanic with keepInventory enabled it seems)So death in the game is literally just respawning back at the inn.
Probably. It's hinted that they would get periodically harassed by this boss. Imagine playing your game then every 30 mins, a random train ran you over and you were forced to respawn. You wouldn't be able to play the game. Maybe THAT'S why the guy in the previous chapter was upset and warning players that if they kill too many rabbits, they wouldn't be able to play the game anymore. I dunno. Playing devil's advocate here.So death in the game is literally just respawning back at the inn. So much drama and crying from them acting like their character will be erased or lose all of their equipment if they die and instead it's literally spawning back at the inn. Heck, the dark elf is probably there anyways, so he just fast traveled back to her.
lol it seems very theatre kid energy but given that ppl get frustrated and rage quit at games it makes sense some ppl would get emotionally invested like ppl saying the ending of the mystery dungeon games made them cry even tho the emotional stakes kinda end up being cancelled out with a post game existing lolSo death in the game is literally just respawning back at the inn. So much drama and crying from them acting like their character will be erased or lose all of their equipment if they die and instead it's literally spawning back at the inn. Heck, the dark elf is probably there anyways, so he just fast traveled back to her.
imagine if losing your familiar after your death was a penalty , i can imagine them being upset about that at least , if not some revival/spawn rate or so but feels like there should be some ver of the game where there's non combat and they actually do focus on farming as opposed to doing 'quests/adventuring' with their familiar but oh wellAwe it actually is a game. Give a death penalty atleast.
That's just bad game design. Having the boss spawn to stop grinding is fine, something like what the Witcher 3 has with the cow slaughter exploit. But, having the boss be a permanent fixture once you kill a certain number of bunnies is just bad game design. If this were a real game, Mark would probably have some really ugly things to say about this decision.Probably. It's hinted that they would get periodically harassed by this boss. Imagine playing your game then every 30 mins, a random train ran you over and you were forced to respawn. You wouldn't be able to play the game. Maybe THAT'S why the guy in the previous chapter was upset and warning players that if they kill too many rabbits, they wouldn't be able to play the game anymore. I dunno. Playing devil's advocate here.