Genocide Online: Gokuaku Reijou no Play Nikki - Vol. 1 Ch. 1.2

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Honestly considering how immediately overpowered she is and will be more powerful(based on the previous iteration that got cancelled) I don't see how this won't get boring both as the reader and as the MC herself.

Not sure about SAO but I'm pretty sure Bofuri at the very least is based on an actual MMO(Maplestory and Mabinogi) since I've heard from some Maplestory players that some shenanigans in Bofuri somehow actually existed(albeit in a less exaggerated way) in those games.

Well, there is RL MMO and manga MMO. MMOs in manga (and manwha) are often treated like a Single player RPG but with MMO added. Things like title giving stat boost; skill unlocking/increasing with practice, NPC having real AI and are following the MC; ...

These are all things that don't exist in modern MMO because it would break the balance too easily.

Since more or less the start of MMORPG mangas, these were already added, and since then it became the tropes and staple food in the genre.

I mean, talking about Bofuri: the fact that you cumulate skill infinitely without leveling is absurd in a mmo. Some older mmos did it but it was the start of MMORPG (so trying things) and the number of skills were limited. In modern gaming, allowing code analyser/overly efficient player to be leagues apart from casual player is just calling for disaster.

You just need to accept it. I nearly never saw a MMO in a manga that wasn't a pure mess in game design.
 
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Well, there is RL MMO and manga MMO. MMOs in manga (and manwha) are often treated like a Single player RPG but with MMO added. Things like title giving stat boost; skill unlocking/increasing with practice, NPC having real AI and are following the MC
Title giving stat boost already exists, skill unlock/upgrade through practice/continuous usage also exist, as for the NPC having "real AI" they aren't really portrayed as having "real AI" even in manga though? Aside from Log Horizon most NPC in MMO series actually act "normally" the ironic thing is the NPC just looks like they have "better AI" mainly because authors tend to write mob characters that are also players react the same as an NPC would.

You just need to accept it. I nearly never saw a MMO in a manga that wasn't a pure mess in game design.
There's "fun" mess and there's "boring" mess, Bofuri's messy MMO mechanics doesn't feel terrible because the series is written as a comedy... like don't you find it ironic that the literal "death game" of an MMO that is SAO(Aincrad arc) has better "safe zone" than this one?
 
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Title giving stat boost already exists, skill unlock/upgrade through practice/continuous usage also exist, as for the NPC having "real AI" they aren't really portrayed as having "real AI" even in manga though? Aside from Log Horizon most NPC in MMO series actually act "normally" the ironic thing is the NPC just looks like they have "better AI" mainly because authors tend to write mob characters that are also players react the same as an NPC would.


There's "fun" mess and there's "boring" mess, Bofuri's messy MMO mechanics doesn't feel terrible because the series is written as a comedy... like don't you find it ironic that the literal "death game" of an MMO that is SAO(Aincrad arc) has better "safe zone" than this one?
Title stats boost exist in some mmo, but these titles are either: 1) limited in their number and everyone can get most of them or 2) just an additional equipment (only 1 title effect).
And in both case, the bonus is nice but doesn't give you a big hedge on those without.

For skill unlock/training by continuous usage, could you tell me a single recent one that do that? (I don't count crafting. Forgot to precise but craftin,g skill often have little to no influence to combat, so it doesn't break the balance). Runescape did it but it's an old mmo and never really was about balanced PvP. In addition, there are only 29 skills and only 9 are combat.

As for NPC having AI: Are you sure you are reading the same thing as me: "Sleeping ranker": the MC has the king and other helping him; Overgeared: the strongest subordinates is a NPC; 1/2 Prince (one of the oldest of the genre) has a lot of NPCs interactions; Toaru Ossan get a lot of bonus from his relation with NPCs; Return of the sss class ranker: the MC use a NPC to anihilate players, ....
I don't say that all of them have it (for example, as far as I remember, there is nearly no NPCs interactions in Bofuri).
Having an NPC acting freely without restrictions in a MMO is just begging for an accident to happen.

No seriously, take 90% of every MMO shown in manwha/manga and it would be destroyed in a few weeks by trolls.

But I agree to say that it may be one of the worst case. But just accept it it's like that. Just like you accepted some non sense things in pretty much any mangas. It's called suspension of disbelief.

Just like you accept bofuri nonsense because it's comedy; accept this nonsense because it's just troll play
 
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For skill unlock/training by continuous usage, could you tell me a single recent one that do that? (I don't count crafting. Forgot to precise but craftin,g skill often have little to no influence to combat, so it doesn't break the balance). Runescape did it but it's an old mmo and never really was about balanced PvP. In addition, there are only 29 skills and only 9 are combat.
Doesn't ESO have this? Haven't touched newer MMOs since time is not my friend so the example I have is a pretty old one too, which is Cabal.

As for NPC having AI: Are you sure you are reading the same thing as me: "Sleeping ranker": the MC has the king and other helping him; Overgeared: the strongest subordinates is a NPC; 1/2 Prince (one of the oldest of the genre) has a lot of NPCs interactions; Toaru Ossan get a lot of bonus from his relation with NPCs; Return of the sss class ranker: the MC use a NPC to anihilate players,
Can't really say much about this since I haven't really read those.

for example, as far as I remember, there is nearly no NPCs interactions in Bofuri
A lot of Maple's transformations are from NPC questlines.

Just like you accept bofuri nonsense because it's comedy; accept this nonsense because it's just troll play
Sadly this is the only answer, as difficult as it is because of the writing quality of this author(I've checked out their other work and hoo boy that one is also filled with questions for it's type of series)
 
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Doesn't ESO have this? Haven't touched newer MMOs since time is not my friend so the example I have is a pretty old one too, which is Cabal.


Can't really say much about this since I haven't really read those.


A lot of Maple's transformations are from NPC questlines.


Sadly this is the only answer, as difficult as it is because of the writing quality of this author(I've checked out their other work and hoo boy that one is also filled with questions for it's type of series)
ESO: never played, but I looked into it: there is skill points on level up and quest; and progression (mastery) in skill lines. Once you reach a certain mastery level, you can buy abilities, but mastery doesn't seems to provide any bonus. Cabal is an old MMO and training (If i am not wrong) is only about active skills; so you can't accumulate passive bonus (there is few passive skill from what I saw)

Short explanation why skill grinding stopped being used rapidly: bots and game length. Skill grinding has always been a chore to some player. Thus, in game with skill training, bots were created to reduce the gameplay time needed. To avoid having a big chasm in stats between bot user and casual player, easy to reach max skill ceiling were added. But the mmos became longer and reaching the max level needed to be reachable but not too easily, so that you can only reach it at the end of the content (if you reach max level at zone 5, why bother doing zone 6,7,8,9. Better go directly to zone 10). Hence the chasm between bots users and casual player became big again

For Bofuri: I meant that the NPC have little influence/interaction with the story. I mean, sure they give quest and reward, but they won't mess up what the devs planned
 
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Doesn't ESO have this? Haven't touched newer MMOs since time is not my friend so the example I have is a pretty old one too, which is Cabal.


Can't really say much about this since I haven't really read those.


A lot of Maple's transformations are from NPC questlines.


Sadly this is the only answer, as difficult as it is because of the writing quality of this author(I've checked out their other work and hoo boy that one is also filled with questions for it's type of series)
Btw, I want to point out the worst offender: OSO (Only Sense Online). The game makes so little sense that it enrage me each time I read it.

"Enchantment (buffing magic) is useless because the range is short but mage need to be at the rear line" Said by the goddamn paladin fighting close quarter and using light magic.

Every other element 1st spell: fireball; ice spear and wind blade. Earth element first spell: close range explosion. It's not like it's the easiest element to throw a projectile in real life.

"Earth Magic is bad because the first spell is close range" but the second spell is an earth wall. Back lines never need cover isn't it?

The game launch. A few weeks after that the add an hunger system because people didn't use food enough. Yep, the playerbase will not be angry with addition of a new system that totally change the way you play it. Never happened before.

You need Magic Power + Magic Talent + Element talent to use magic. But if you are a warrior, you still need Magic Power talent to use active skill. Why isn't Magic power a base stats if more than 90% of the people need to have it?

The only way to make Archery viable is by using Alchemy. And naturally, the MC has it by chance.
The only way to make Enchant as a rear fighter useful is by using Hawk Eye. And once again, the MC has it by chance. (In addition, Hawk eye is really bad if the combo with Enchantment didn't exist)

Like I said, they consider Enchantment (buffing) trash. But levelling it a bit allow to permanently enchant items. And naturally, nobody know that except MC.

As reward from the 1st event, you could choose a sub area big enough to plant a forest. The MC has spent a lot to buy small field to grow plants but didn't judge useful to get this and instead chose a box that give a random material once a day. You main business is potion and food making. Growing more plant should be a no go.

I know that you need to make the plot convenient to the MC. But there is a limit.
 
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