Guilty Children

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Did they become like the lone major enemy to be named "Enemies"?
 
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Sep 15, 2018
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I'd like to keep reading this. Can't really decide how this is at only two chapters and left on a cliff hanger.
 
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Nov 12, 2018
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Sorry for all the delays (again), this will NOW be released on a more regular schedule.
 
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Wow, "enemies." I'm fairly certain they went with that because they don't speak english, but wow.
 
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The characters need work. The mc is very bland with nothing that sticks out or defines his personality. His amnesia is overused, and denies him agency and a strong purpose. Hopefully once he gets his memory back he will develop drive and a personality.

The first few chapters are absolutely packed with exposition dialogue. I get the distinct impression the mc only has amnesia so they could blandly explain the entire world to him and by proxy, the audience. It would be much better to have the characters already know what's going on, and drip feed the audience setting details through visuals, character actions, and story beats. Having exposition brought across organically through dialogue that isn't explicitly explaining it is much better for immersion and less tedious. Let the story breathe. The audience doesn't need to know everything right at the start and a little mystery can really draw people in. Too many series try to explain their entire setting in the first few chapters.

The ability to reverse time needs to be handled extremely carefully, and already in the first few chapters we have him using it to bring characters back to life. If the author doesn't establish some hard limits on its functionality, there will be no consequences for anything. Whenever someone dies or something bad happens, it can just be undone, robbing it of weight. It's like late stage dbz, where character deaths were meaningless because they could just revive people. The audience won't feel anything because they can't be sure it's actually permanent.

Not only can he rewind time, but he can achieve the best possible outcome simply by picking it out of a list. Apparently this means he can literally just walk towards his enemy and all their shots will miss, even though he's not dodging at all. Having him genuinely struggle with foes and overcome them with wits and will would be a lot more compelling. The action scene was actually a lot better before he turned on his easy button.

It's hard to miss the comparisons to evangelion when the two female characters are essentially just asuka and misato number 5 million, but with less complexity. Not to mention the series begins with the misato clone picking up the mc in her car and then being blindsided by a giant monster attack. Not that I'd accuse the author of actually ripping eva off, just that the characters are more overused archetype than fully fledged human being.

Throwing an accidental boob grab into an otherwise dead serious scene just robs it of tension and destroys the tone. One moment she's having a panic attack from the ptsd of having her parents killed and her limbs ripped off, the next she's getting felt up. Then a moment later she's being gutted and watching her adoptive mother die in front of her. Tonal whiplash is one of the quickest ways to lose your audience emotionally.

Wacky comedy and fan service will completely destroy the tension and mood of a serious scene. If you're going to include them at all, they need to be kept separate from scenes where you want the audience to feel that the characters are actually in danger. Same as one of the problems the disney star wars films had: they'd throw low brow comedy into a scene that's supposed to be tense.

Tonal shifts need to be handled with care. Tension needs to be built up, and that takes time. You can go from comedy to seriousness, but only once in a scene. If you flip flop between comedy and serious moments, the tension will just flatline. Once you've transitioned to a serious tone, keep it going until you're done with it and the danger has passed. Action comedies like Hot Fuzz include lots of funny moments, but as a result their action scenes have no actual tension. It's a trade off, one that only pays off if your focus is on comedy, not action. This manga is clearly trying to be serious, so segregating the comedy and action more would improve the action substantially.

Like many manga, it seems to be mostly plot driven. Having characters drive the plot instead of the opposite can really enhance a story. A well crafted, complex character can be very compelling on its own and a plot will feel very natural if it's an extension of the cast's actions. Look at the end of game of thrones for a bad example of what characters being driven by the plot is like.

It's too early to really examine its themes, but given that it's a ln adaptation, the author probably put little thought into them. Many works aimed at a teen audience focus more on action and wish fulfillment than crafting compelling themes. This is unfortunate because they are not mutually exclusive at all. Creating characters and a story that work while also conveying your themes is difficult work, but it's what separates the amateurs from the masters.

Any manga artist creating an adaptation of a pre-existing work is fighting an uphill battle from the start. They have to adhere to someone else's story and let's face it, most light/web novel authors aren't exactly shakespeare. Often times they are contracted to create only a few chapters or volumes. It's essentially just an advertisement to sell more copies of the novel, or a quick cash grab to capitalize on an already successful novel. It's kind of like what tie in video games used to be. Hopefully this work can worm its out from under its obligations and grow into its own. As things are, I'm not particularly gripped.
 

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