Unfortunately, however good you may write the "philosophical ideas", the driving force of this story is still done badly, which feels very bad to read.
The heroes always win, but when the next part starts, they can't even defend a chicken from the enemies.
They won in an outstanding manner previously, but seconds later they are literally powerless against a new character that flaunts their power like they're a god, although they haven't done anything except talking for three panels, compared to our heroes who wrecked armies in the chapters just before.
It's very anti-climatic to oppose carefully built badass heroes and no-name loudmouths in this way. Now we have to believe those heroes can't do anything against those randoms, although they've just rekt entire armies three chapters before? It feels incredibly fake to read, and bad, honestly.
The world-building in between the action scenes is not bad either, with badass backstories and an imposing culture behind the characters and their actions, but what's the point when the enemies are irritable clowns at best, only losers and dimwits?
What's the merit in winning against that?
It just renders the fights so meaningless and the stories around them uninteresting. Even though the world building is rich, and the ideals are worth our investment, they're just an unused heap of trash in the hands of this writer.