Dex-chan lover
- Joined
- Apr 6, 2018
- Messages
- 8,525
Yes. I know. That's what I was saying. I explicitly said it's meant to simply be another part of the dungeon, and thus not be at risk of being consumed.It's a dungeon structure, so MC can't really do anything about it. The novel explains that the dungeon consumes anything brought inside it in a similar way to how a person consumes food. Once something is inside, MC can't simply choose to preserve certain parts of it.
So even if MC builds a shelter inside the dungeon, it would simply become part of the dungeon, meaning the clothes, equipment, and other belongings of the people staying there would still be consumed by the dungeon, and monsters could also spawn inside it. So they just stick to a basic camp instead.
It is also explicitly the point that other objects like clothes, equipment, and other belongings get consumed. That's 80% of the reason the shelter would be there for.
Unless you're saying a dungeon consuming objects doesn't give them any points, the dungeon consuming camping gear after 2 days is the point. It's meant to be a consumable item at that point. Or you could call it planned obsolescence.Regarding drop items, MC and Peta-Chan can't summon just anything. Their abilities are related to their respective dungeons. MC is related to the hot spring, while Peta-Chan is related to food and gems. So they can't simply create camping gear as dungeon drops.
And even if they could, it would still just be normal camping gear, meaning the dungeon would consume it after two days anyway. So it wouldn't really solve the problem.
The inability to drop it is a separate matter, but the idea was to reabsorb the drops to save on their point cost.
Again, that's not the point.My point is that MC doesn't need to do everything for the customers. The customers are going to come anyway because of what the dungeon offers. The author didn't make a brain-dead story where MC has to spoon-feed everyone and solve every problem for them.
The knights and researchers are all capable of figuring things out and handling things on their own, and honestly, I think that's more interesting.
This plan doesn't care at all about the customers, and it's not about handing them everything possible. It's about optimizing operations to get the most points out of them as possible. The more efficient it is to transport objects in, the more items will flow in to be absorbed in one form or another.
This is nothing more than introducing a loyalty card with calculated discount options so buyers spend more money at the store.
It can't be helped if that simply can't be done, but I wouldn't have known that without spoilers.