Isekai Tensei Dungeon Master: Onsen Dungeon o Tsukuru - Ch. 5

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It's a dungeon structure, so MC can't really do anything about it. The novel explains that the dungeon consumes anything brought inside it in a similar way to how a person consumes food. Once something is inside, MC can't simply choose to preserve certain parts of it.

So even if MC builds a shelter inside the dungeon, it would simply become part of the dungeon, meaning the clothes, equipment, and other belongings of the people staying there would still be consumed by the dungeon, and monsters could also spawn inside it. So they just stick to a basic camp instead.
Yes. I know. That's what I was saying. I explicitly said it's meant to simply be another part of the dungeon, and thus not be at risk of being consumed.

It is also explicitly the point that other objects like clothes, equipment, and other belongings get consumed. That's 80% of the reason the shelter would be there for.

Regarding drop items, MC and Peta-Chan can't summon just anything. Their abilities are related to their respective dungeons. MC is related to the hot spring, while Peta-Chan is related to food and gems. So they can't simply create camping gear as dungeon drops.

And even if they could, it would still just be normal camping gear, meaning the dungeon would consume it after two days anyway. So it wouldn't really solve the problem.
Unless you're saying a dungeon consuming objects doesn't give them any points, the dungeon consuming camping gear after 2 days is the point. It's meant to be a consumable item at that point. Or you could call it planned obsolescence.

The inability to drop it is a separate matter, but the idea was to reabsorb the drops to save on their point cost.

My point is that MC doesn't need to do everything for the customers. The customers are going to come anyway because of what the dungeon offers. The author didn't make a brain-dead story where MC has to spoon-feed everyone and solve every problem for them.

The knights and researchers are all capable of figuring things out and handling things on their own, and honestly, I think that's more interesting.
Again, that's not the point.

This plan doesn't care at all about the customers, and it's not about handing them everything possible. It's about optimizing operations to get the most points out of them as possible. The more efficient it is to transport objects in, the more items will flow in to be absorbed in one form or another.
This is nothing more than introducing a loyalty card with calculated discount options so buyers spend more money at the store.

It can't be helped if that simply can't be done, but I wouldn't have known that without spoilers.
 
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Yes. I know. That's what I was saying. I explicitly said it's meant to simply be another part of the dungeon, and thus not be at risk of being consumed.

It is also explicitly the point that other objects like clothes, equipment, and other belongings get consumed. That's 80% of the reason the shelter would be there for.

Unless you're saying a dungeon consuming objects doesn't give them any points, the dungeon consuming camping gear after 2 days is the point. It's meant to be a consumable item at that point. Or you could call it planned obsolescence.

The inability to drop it is a separate matter, but the idea was to reabsorb the drops to save on their point cost.

Again, that's not the point.

This plan doesn't care at all about the customers, and it's not about handing them everything possible. It's about optimizing operations to get the most points out of them as possible. The more efficient it is to transport objects in, the more items will flow in to be absorbed in one form or another.
This is nothing more than introducing a loyalty card with calculated discount options so buyers spend more money at the store.

It can't be helped if that simply can't be done, but I wouldn't have known that without spoilers.

Again, no. The Dungeon Points required to make things that aren't directly compatible with the dungeon are extremely high, like 1/100,000. And the Dungeon Points you get back from consuming them are minimal, since they're cheap items.

I don't even understand why you're so fixated on the shelter drops. They're REAL adventurers and knights. They know how to bring camping gear and set up a camp. This isn't some braindead dungeon story where you can go in and out of the depths within a few hours. It takes weeks.

Anyway, just let the author cook. It's good to see something refreshing with calculated and well-thought-out worldbuilding.
 
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Again, no. The Dungeon Points required to make things that aren't directly compatible with the dungeon are extremely high, like 1/100,000. And the Dungeon Points you get back from consuming them are minimal, since they're cheap items.

I don't even understand why you're so fixated on the shelter drops. They're REAL adventurers and knights. They know how to bring camping gear and set up a camp. This isn't some braindead dungeon story where you can go in and out of the depths within a few hours. It takes weeks.

Anyway, just let the author cook. It's good to see something refreshing with calculated and well-thought-out worldbuilding.

I'm not fixated on the idea. I already set that aside and was just explaining my rationale.

It looks like being subtle wasn't enough so let me just say it. Stop telling me spoilers, dude. I didn't ask and didn't want to hear them from anyone other than the story itself.
Let me engage with the media and speculate.
 
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No on talking about how that woman murdered her adventurer partner to keep the reward all to herself?
It's not explicitly drawn/spelled out that she murdered the guy, not even in the novel. Instead it was kind of implied that he just died from starvation too.
 

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