Thanks for the chapter!
So basically a witch came by, said something cryptic, and put MC's sister to sleep which will kill her in about a year. Would be nice if had a .5 chapter explaining things about skills, classes, and the dungeon. Like are there safe areas to rest in the dungeon, warps stones that allow someone to bring either just themselves or a party to a warp stone on a different level that they reached and registered on, stores on certain levels to sell monster materials or loot or buy food/water/items, or is it have to walk all the way back up from however far went down along with dealing with any monsters that respawned?
What a bunch of fools. Not only are they mocking a skill they don't understand but are doing it in front of the queen who gave it. Could be considered Lèse-majesté for insulting the skill the queen gave, especially right in front of her. Also, while everybody does breathing not everybody controls or regulates it for certain things. Any martial artist or physical fighter with any insight will know how important breathing is such as regulating it so have enough oxygen for intense movement and increased physical effort without hyperventilating or falling short on body's demand for oxygen. Heard several bowmen and shooters who say to release or pull the trigger while slowly exhaling. So while everybody breathes, those who know how to regulate it properly depending on the situation can do more physical effort for longer than those who don't. After all, if have a professional runner and a typical highschool student do a run as fast as they can the runner will be breathing normally at the end, cool as a cucumber, and moving around normally while the highschool student will be breathing heavily, sweating, and likely to collapse on the ground from exhaustion.
Explanations seem to be short. Reason first three days has higher chance of someone dying in dungeon is due to lack of experience, facing monsters in a kill or be killed situation for first time and possibly freezing from fear, poor planning of items so might be missing something need like antidote for poison or food/water for long trips or carrying too much to move well especially when get in battle, and going too far too fast due to overconfidence in abilities. As for rookie killers they're criminals who kill weak rookies for their items (being easier to get close to and kill than monsters, items could be whatever money have on them, special gear bought by wealthy family to protect them better, etc.) and then let the dungeon clean up the corpses. I believe term is MPvP where someone would find some rookies, attract aggro (attention, focus, desire to target first and foremost with an attack,) from a bunch of monsters forming a monster train, lead them within range of rookies, then use an item or skill to hide so monsters lose them and attack rookies as closest targets. After monsters kill rookies and wander away
the person would loot the bodies.
@Kutabarie That's because they don't explain the reasoning behind it. Usually the paper and ink are specially made to be able to hold and transfer the skill/class once. Also, the person attaching the skill/class usually needs some special training to put it on the paper too. That and some kind of limitation for some reason allows them to only make a few during a certain time period (like one an hour/day/week) rather than large quantities to prevent everybody from having the skill. Mainly it's just a cheat method for the author to give class/skill X to a character without having to make the character jump through hoops over a while to earn it. After all, it's faster, shorter, and easier to have Character A get a paper to get skill swordsmanship rather than spend multiple pages showing them swinging a sword around, hunting monsters with a sword as best one can, and training a lot to unlock the skill.