Legend - Vol. 13 Ch. 76

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And this is why many characters hide their abilities.

"If they try something, beat them up."
That's good reassurance to have. It's so easy to get exploited with no benefit to yourself otherwise.

no matter where you go there will always be greedy idiots who think they can get away with doing whatever they want consequence free...
Always. Good thing he's allowed to beat them up.

I always feel that Storage skill is the second most important skill in Fantasy setting. The first being Communication or Language skill.
Communication and logistics are almost always so underrated. There's a reason why the printing press was such a huge invention.
 
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Was hoping they would sign over one port to the empire. Maybe even make it a "shared city" instead of signing it over in entirety.

That could have avoided the war in its entirety. All they had to do was lose something that is likely to be lost anyway (even if they beat back the army, odds are enough cities will be pillaged and enough ppl will die, to be a city or two's worth. And that is if things go well).
While it has been proven irl that appeasement strategies don't work against power-hungry despots, in this case it is very clearly established that all the empire truly wants is access to the sea. So rather than appeasement, it is changing the cost-benefit analysis of war on empire's side by removing the demand that has made a war worthwhile, while only taking a minor loss of territory to avoid large losses of infrastructure, human resources, and probably territory too (the kingdom is the underdog, barring mc shenanigans it's obvious the empire would win eventually either way, so long as it is still worth it for them to force the issue).
 
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Was hoping they would sign over one port to the empire. Maybe even make it a "shared city" instead of signing it over in entirety.

That could have avoided the war in its entirety. All they had to do was lose something that is likely to be lost anyway (even if they beat back the army, odds are enough cities will be pillaged and enough ppl will die, to be a city or two's worth. And that is if things go well).
While it has been proven irl that appeasement strategies don't work against power-hungry despots, in this case it is very clearly established that all the empire truly wants is access to the sea. So rather than appeasement, it is changing the cost-benefit analysis of war on empire's side by removing the demand that has made a war worthwhile, while only taking a minor loss of territory to avoid large losses of infrastructure, human resources, and probably territory too (the kingdom is the underdog, barring mc shenanigans it's obvious the empire would win eventually either way, so long as it is still worth it for them to force the issue).
No, that's no solution. The only peaceful solution to satisfy both parties is not to simply hand over territory, it would be to exchange territory. Access to sea is a huge deal, so the empire should, in return, hand over territory with something equally valuable, such as excellent farmland or mines with rich mineral deposits. Your way would merely result in the empire asking later for more, then more, and more. But if the empire has to pay for it with something equally concrete and irreplaceable, there's no such free benefit for them, so they wouldn't do it again.

However, suddenly changing the borders may lead to big troubles in the defence strategy. There would be heavily fortified cities, fortresses, and castles along the border, but if you exchange territories, the borders are partially drawn anew. If the empire still wanted to invade, they might have a much better route for it afterwards, bypassing much of the defences built over centuries.
 
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Was hoping they would sign over one port to the empire. Maybe even make it a "shared city" instead of signing it over in entirety.
It's so rare that the MC's side makes any kind of concession, compromise, gives anything up, or even just trades with an adversary (not counting soon-to-be-allies). Except if it's just the MC personally, since then you have the common doormat MC. Though in this case I'm not sure it's a good idea.
 
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His name is Keo, Keo N. And he talks too much.
5yxJzAl.png

I like this guy already.
 
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It always astonishing how inept authors and artists can be at times. That last image of Glim is just so impractical for a fantasy fortress city that borders a untamed forest of high level monsters.

Glim has always been described as being on a flat plain surrounded on all sides by massive walls. Yet for some reason the artist depicts Glim as being seated in a valley with a single wall and bare mountains which wouldn't hinder the wildlife at all...

oh sure it look idealistic if the worst thing you had to worry about was a heard of deer or the odd feral boar. But hoards of goblins, packs of wolves and practically anything Rea has kills of the last 6 or so months Would have had next to free access to the city pictured on that last page...
 
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Yet for some reason the artist depicts Glim as being seated in a valley with a single wall and bare mountains which wouldn't hinder the wildlife at all...
And that's not counting how stock-image it looks with ill-fitting pieces.
 
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No, that's no solution. The only peaceful solution to satisfy both parties is not to simply hand over territory, it would be to exchange territory. Access to sea is a huge deal, so the empire should, in return, hand over territory with something equally valuable, such as excellent farmland or mines with rich mineral deposits. Your way would merely result in the empire asking later for more, then more, and more. But if the empire has to pay for it with something equally concrete and irreplaceable, there's no such free benefit for them, so they wouldn't do it again.

However, suddenly changing the borders may lead to big troubles in the defence strategy. There would be heavily fortified cities, fortresses, and castles along the border, but if you exchange territories, the borders are partially drawn anew. If the empire still wanted to invade, they might have a much better route for it afterwards, bypassing much of the defences built over centuries.
Fairly sure the empire wouldn't agree to such a trade, considering they have a vastly superior military that is bound to win if they decide to just take it anyway. Sure, the war will cost them, but less than trading away some territory that is already well-integrated with their logistical infrastructure and the subsequent need to build forts along a new border.

But yes, like I mentioned appeasement strategies doesn't really work normally. Only reason it could in this case is because once they have the port they want, doing a costly war will not be worth the loss of resources (specifically because iirc there was a huge forest between them full of monsters. So any territory they manage to conquer will be very difficult to hold, logistically cut off even for merchants in peace-time, and not really fulfilling any of their country's import demands - with the port only worth the effort because access to sea is huge).

Rather than trading territory for territory, I think asking the empire to provide some resource in return instead would be more reasonable and not likely to shift the cost-benefit analysis back to "war is cheaper". Like a portion of some production from some mine, or a promise of free food aid in some future famines, or the like.
This is also why I mentioned having the port as a "shared city", as signing it over entirely is not quite worth it if empire gives nothing in return (but kingdom needs to balance what they give and what they demand in return, such that the superpower doesn't decide to just squash them under their boots).
 
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Was hoping they would sign over one port to the empire. Maybe even make it a "shared city" instead of signing it over in entirety.

That could have avoided the war in its entirety. All they had to do was lose something that is likely to be lost anyway (even if they beat back the army, odds are enough cities will be pillaged and enough ppl will die, to be a city or two's worth. And that is if things go well).
While it has been proven irl that appeasement strategies don't work against power-hungry despots, in this case it is very clearly established that all the empire truly wants is access to the sea. So rather than appeasement, it is changing the cost-benefit analysis of war on empire's side by removing the demand that has made a war worthwhile, while only taking a minor loss of territory to avoid large losses of infrastructure, human resources, and probably territory too (the kingdom is the underdog, barring mc shenanigans it's obvious the empire would win eventually either way, so long as it is still worth it for them to force the issue).
Yeah... right... And of course the Empire would stop there and would not ever start to demand ever more of what they fancy at that time, because... They're fluffy bunnies? Polite people? Upstanding Players in the International Field?

If they wanted a peaceful solution, the Empire could have easily wrangled a beneficial trade deal for that access.
They did not. Very much.
They chose violence. Period. Knowing full well that ordinarily they'd also wipe out a large number of combatants from the Kingdom along the way, making the next steps of conquest of the Kingdom into a vassal state even easier.
There is your cost-benefit analysis...
 

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