unless of course there's a resurrection or respawn
The in-game NPCs don't respawn. Once they're gone, they're gone.
Lore is permanent, changes are forever. The game master-AI even tracks "changelogs" automatically.
Footnote: "CL" is my own abbreviation of it, using real-world computer terms. Not from story.
I'm being intentionally vague. There's some plot that follows this, so I won't spoil further.
I wouldn't call it [Tragedy], so much as
"Her Majesty's Swarm"-like.
The author (thankfully?) does offscreen the worst of it, if it's potentially triggering.
But it doesn't mean it never happened, or didn't exist. That's my rub.
There's a lot of potentially fridge-logic nightmare-fuel, although the novel
completely skips it.
One part of the WN intro (talking about it since Manga skips) is players
can play as monsters.
And they can even play as goblins, spawning in the outlands. And players respawn where they spawned/set their base.
Even as "human female" race -- weirdos can
choose to spawn in outlands. And potentially get... "
entrapped" by in-game monsters.
WN has a worldbuilding line about how "
thin-book developments could happen to players; but Studio would say 'its impossible'.".
Obviously, this is a PG-13 Christian novel/manga, so that doesn't happen.
But the fact it's a part of the mechanics (and completely glossed over) is a bit chilling to me.
But then again, I read stories like this for the mechanics/slow burn of worldbuilding. (And the catgirls.)
"The only difference between players and NPCs is seeing the system messages."