It’s the name Vespoid Queen being cut off, not “vespo”."Vespo is too long... let's name you Sugaru"
I know this is probably some kanji/katakana thing or something where the original version of "vespo" was actually longer, but it's still funny.
Came here to check something else, but this is as good a place as any for a different comment I was hoping to make somewhere for this series.Even as "human female" race -- weirdos can choose to spawn in outlands. And potentially get... "entrapped" by in-game monsters.
WN has a worldbuilding line about how "thin-book developments could happen to players; but Studio would say 'its impossible'.".
Obviously, this is a PG-13 Christian novel/manga, so that doesn't happen.
But the fact it's a part of the mechanics (and completely glossed over) is a bit chilling to me.
But then again, I read stories like this for the mechanics/slow burn of worldbuilding. (And the catgirls.)
It is just a game though…are you going to force the company to run the servers forever or hand over the code to some independent robot or something like that?I've read the translated WN to where it is current.
It's certainly a fascinating read. Mechanics are a bit cut-throat, as you can imagine these catgirls would have been killed for "Experience" if not for the happy accident.
I actually think it shows how sociopathic the in-universe players are. Create strong-AI which passes Turing Test -- only to brutally kill them "because it's just a game, bro".
That's the main thing that bugged me about reading it.
so its like Shangri-la frontier. if NPC dies,. it remains dies forever. if you defeat colossal, story progress and cannot be undone.The in-game NPCs don't respawn. Once they're gone, they're gone.
Lore is permanent, changes are forever. The game master-AI even tracks "changelogs" automatically.
Footnote: "CL" is my own abbreviation of it, using real-world computer terms. Not from story.
I'm being intentionally vague. There's some plot that follows this, so I won't spoil further.
I wouldn't call it [Tragedy], so much as "Her Majesty's Swarm"-like.
The author (thankfully?) does offscreen the worst of it, if it's potentially triggering.
But it doesn't mean it never happened, or didn't exist. That's my rub.
There's a lot of potentially fridge-logic nightmare-fuel, although the novel completely skips it.
One part of the WN intro (talking about it since Manga skips) is players can play as monsters.
And they can even play as goblins, spawning in the outlands. And players respawn where they spawned/set their base.
Even as "human female" race -- weirdos can choose to spawn in outlands. And potentially get... "entrapped" by in-game monsters.
WN has a worldbuilding line about how "thin-book developments could happen to players; but Studio would say 'its impossible'.".
Obviously, this is a PG-13 Christian novel/manga, so that doesn't happen.
But the fact it's a part of the mechanics (and completely glossed over) is a bit chilling to me.
But then again, I read stories like this for the mechanics/slow burn of worldbuilding. (And the catgirls.)
"The only difference between players and NPCs is seeing the system messages."