Raidorl Seiken Senki - Vol. 1 Ch. 11

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Now I could be wrong, since I'm no military tactics buff, but I don't exactly buy the strategic reasons for a lowlands castle.

-No mention of guarding access to strategic geographic locations ie mountain passes or rivers.
-They claim mud will deter infantry, but wouldn't the same rainwater threaten to flood their defenses? What about disasters like mudslides or avalanches?
-Claim its hard for cavalry to charge, but could the same not be said to tire out horses that need to run uphill?

Author sounds like he's LARPing as someone who knows tactics, but what do I know, I might as well be one myself.

Also, that castle drawing looks pitiful. I knew the quality I would find in a revenge fulfillment story but I still got caught off guard lol
 
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-No mention of guarding access to strategic geographic locations ie mountain passes or rivers.
Well, that's because that is the strategic geographic location. Taking clues from the setting, we know that they have access to a supply chain, and that supply chain can be very tenuous due to how frequently it winds up being blocked by heavy snows. This means that this fortress guards the entrance to a very long (and probably very narrow) mountain pass trail - one of the few available.
-They claim mud will deter infantry, but wouldn't the same rainwater threaten to flood their defenses? What about disasters like mudslides or avalanches?
This isn't all that hard. I know because I live at the edge of the Texas Hill Country, which has weather patterns that can be summed up as "Monsoon Seasons". During one of our "wet years" (as opposed to our regular, cyclical droughts)? We tend to get thunderstorms that will quite cheerfully drop two inches of rain on you in an hour. And that will just be the leading edge in a string of super-cells running a train on you - it's not the initial downpour we really worry about, it's the chain of smaller ones that follow.

(Texas? Dry? HAH! That's just the Panhandle. We're fucking sub-tropical across the majority of the state. And that's not even scratching the surface of how nuts this place is.)

You can account for this very easily by building up the foundations, and making sure there are plenty of spillways (both natural and man-made) that ensure that while the surrounding terrain floods, the water level will never rise high enough to flood your fortress.

And yes, I know that it's possible to dam up those spillways. But if you got line-of-sight on enough of those, then a besieging force won't be able to erect those dams quickly enough for it to matter. Especially if you got catapults and trebuchets that can reach them.

As for disasters like mudslides, again, that's easily mitigated by having a high foundation that's been built up. A large fortress with a high foundation would be like a large rock in a river rapids. In this case, it's more the aftermath they'll need to worry about: clearing away the debris so an enemy force can't use that sudden landfill to their advantage.

And there's ways of preventing this altogether. You can prevent mudslides outright by maintaining proper forestry in the the area. Thinning out old growth and sick trees to allow younger trees have a chance to take root stabilizes loose soil. And they also help prevent avalanches by anchoring the drifting snow so it doesn't even have a chance to get loose and start one. (This has the added benefit of keeping the snow in place to slowly melt as the seasons change, soaking into the soil without oversaturating it, and helping the vegetation grow.)

With this, by the time mudslides and avalanches actually become a concern for the people in the fortress, then they probably have bigger problems like being completely cut-off from their supply line.
-Claim its hard for cavalry to charge, but could the same not be said to tire out horses that need to run uphill?
I have no idea why the author/mangaka brought this point up. It's like saying water is wet.

Reason being that cavalry charges mean nothing to a fortress. Not even heavy cavalry or chariots can move the sorts of weapons that would have a meaningful effect on fortified walls. A cavalry's strong suite is in mowing down infantry, instead.

What really matters is siege engines - battering rams, artillery (trebuchets and catapults), and even sapper crews.
 

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