Rikei ga Koi ni Ochita no de Shoumei shitemita - Vol. 3 Ch. 18 - Proof 18: STEM Stand By Me

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@Tanterei Yeah I'm assuming that all edges are weighless / have the weight of 1. If we factor in the weight (that is, choosing this choice makes reaching a scene faster than another choice) then Dijkstra would be more appropriate. My point though is that this is a solved problem, not something like TSP, so it would be weird to do research on a solved problem.
 

BCS

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yeah I'm pretty sure dating sims are nowhere near this complex
 
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Surprised no one brought up Kagetsu Tohya.
And it loops to the first scene on those blue "end of play" boxes.
PKBOK8f5LZNjW_kFAZcGPj42m_3tXq58K70pAnSBzF7l9xaPtWXa6iTbGyQDHPd4C3lpBIWPUZYcXyK9wWzLaw
 
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@tkmisere
Please tell me I'm not seeing things and that is truly Ibarada.

@tuankiet65
From my experience it's not that strange to research a "solved" problem. In mathematical terms it shows that a solution exists but the question remains "is it the sole solution", i.e., is it unique, and if not, then is it the optimal solution?
 
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So they're obviously playing an expy of Melee (Gamecube, L-cancel, wavedashing, despite character portrait oddity)

But, in defiance of the [No Items, Fox Only, Final Destination] tryhard memes:
*Items are on (Stars)
*3-player free-for-alls instead on 1-on-1 (might actually be 4-P if there's a CPU as well)
*Not even the restricted stage list (actually looks like Brawl's Rumble Falls, also not tourney legal)

broken_base_smash.png
 
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Well, isn’t Minesweeper capable to be solved by computers now? Code Bullet did a video on it. It’s not... perfect, but it’s pretty damn close.
 

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