There are plenty of games where the stat increases by level are the same flat amount leading to increasingly lower % improvements over previous levels. That said, the numbers they’re dealing with would still be extreme.I'm sure this has already been pointed out, but this author likely has never played a game in his life. About the only series where you can normally even hit levels like 10k is Disgaea, and in your typical rpgs a few levels make most fights unwinnable even with skill, and in extreme games like Dead Island one or two levels make a massive difference.
The MC should literally be a god, and there should be no story. At level 10k he should literally take damage for nothing, recover hp faster taking damage from environmental affects, deal so much damage tapping something leads to 1000000000000000000000 overkill, and for the argument certain skills could be his antithesis, typically unless a game is poorly coded, skills dont work on people with large level gaps, etc. I dropped this a while back when he was seriously getting challenged left and right by people. Like I know there are so many of these dumb, I have gravity, or black magic, or healing and im the weakest but now the strongest, but this is easily the dumbest of these where the author just doesn't under either math and numbers, the mechanics of any game let alone an rpg, basic logic, or just some combination of the 3.
So, you missing the part where this isn't balanced like a game, there are many things way beyond the level even of the dungeon they appear in?I'm sure this has already been pointed out, but this author likely has never played a game in his life. About the only series where you can normally even hit levels like 10k is Disgaea, and in your typical rpgs a few levels make most fights unwinnable even with skill, and in extreme games like Dead Island one or two levels make a massive difference.
The MC should literally be a god, and there should be no story. At level 10k he should literally take damage for nothing, recover hp faster taking damage from environmental affects, deal so much damage tapping something leads to 1000000000000000000000 overkill, and for the argument certain skills could be his antithesis, typically unless a game is poorly coded, skills dont work on people with large level gaps, etc. I dropped this a while back when he was seriously getting challenged left and right by people. Like I know there are so many of these dumb, I have gravity, or black magic, or healing and im the weakest but now the strongest, but this is easily the dumbest of these where the author just doesn't under either math and numbers, the mechanics of any game let alone an rpg, basic logic, or just some combination of the 3.
NGL, I stopped caring about the whole level system long ago. As you've pointed out in somewhat excruciating detail, the stats don't match the realities of the setting. So just ignore them as window dressing, and this turns into just another shounen battle harem manga.I'm sure this has already been pointed out, but this author likely has never played a game in his life. About the only series where you can normally even hit levels like 10k is Disgaea, and in your typical rpgs a few levels make most fights unwinnable even with skill, and in extreme games like Dead Island one or two levels make a massive difference.
The MC should literally be a god, and there should be no story. At level 10k he should literally take damage for nothing, recover hp faster taking damage from environmental affects, deal so much damage tapping something leads to 1000000000000000000000 overkill, and for the argument certain skills could be his antithesis, typically unless a game is poorly coded, skills dont work on people with large level gaps, etc. I dropped this a while back when he was seriously getting challenged left and right by people. Like I know there are so many of these dumb, I have gravity, or black magic, or healing and im the weakest but now the strongest, but this is easily the dumbest of these where the author just doesn't under either math and numbers, the mechanics of any game let alone an rpg, basic logic, or just some combination of the 3.