Scavengers Another Sky - Vol. 2 Ch. 12 - BP-11 Recon-in-Force Pt. 3

Double-page supporter
Joined
Mar 22, 2025
Messages
79
I get that it's done to make these dramatic reveals possible, but 1010 really should start briefing her buddies properly.
As someone who read all the way to Chapter 27 in one sitting over here (in my own language translation or course!), I can confirm that it’s definitely true if she wants to cooperate with her teammates better. Life and death scenarios are just so common that you need to do things so carefully and one wrong move from an aggressive teammate could ruin the whole thing.

But really, it’s not just for “dramatic reveals”, and that’s kinda shallow because it is basically implying that the characters could have done better but they just didn’t because the author want them to be dumb and us to hang here on the line.

It more likely because information must be taken with care in case someone betrays the whole group (I mean can’t you tell they take confidential info so seriously by now, the artifacts so far are so op, and they’re just small potatoes compared to what we’re about to witness in the later chapters.)
 
Group Leader
Joined
Jan 23, 2018
Messages
159
As someone who read all the way to Chapter 27 in one sitting over here
I know that feel.
But really, it’s not just for “dramatic reveals”, and that’s kinda shallow because it is basically implying that the characters could have done better but they just didn’t because the author want them to be dumb and us to hang here on the line.

It more likely because information must be taken with care in case someone betrays the whole group (I mean can’t you tell they take confidential info so seriously by now, the artifacts so far are so op, and they’re just small potatoes compared to what we’re about to witness in the later chapters.)
I get why you might want to keep the info on the artifacts you use on a need-to-know basis, just so you still have something up your sleeve when one of your comrades joins the Journeys, but surely the intel about the Journeys themselves should just become common knowledge, right? And they don't really seem too focused on keeping their powers hidden either, they will happily brag to each other about what their artifacts do.

Then there's that part in volume 4, you know the one, where it's demonstrated pretty clearly that letting your teammates know the plan that they're a part of is kind of important, but that plan also wouldn't work at all if the friend-turned-enemy knew all your secrets, so it's kind of a mix of both.

Either way, this series blatantly operates on rule of cool and I'm here for it.
 
Double-page supporter
Joined
Mar 22, 2025
Messages
79
I get why you might want to keep the info on the artifacts you use on a need-to-know basis, just so you still have something up your sleeve when one of your comrades joins the Journeys, but surely the intel about the Journeys themselves should just become common knowledge, right? And they don't really seem too focused on keeping their powers hidden either, they will happily brag to each other about what their artifacts do.

Then there's that part in volume 4, you know the one, where it's demonstrated pretty clearly that letting your teammates know the plan that they're a part of is kind of important, but that plan also wouldn't work at all if the friend-turned-enemy knew all your secrets, so it's kind of a mix of both.
That’s fine, and I think I know what you’re talking about. I just think the journeys themselves are just not relevant yet so they don’t need explanation. And says who that the journey isn’t common knowledge? They only need to know enough to defeat the enemy (and they could’ve said it off-scene, so they know and we don’t), and the rest is irrelevant until further notice, like how she almost tells her journey with her last teammate after defeating the astronaut spirit. (And I know it’s cliche but it’s one of those “I don’t want to drag you in this mess” and “I don’t want to talk about this” situations.)

Toto does commanding work best, and all those times when she decides to do and not do something, best to trust her judgement. And frankly I do not think her plan is ruined just because they don’t know the plan and do reckless things.

She knows her teammates, and I’m sure after one setback she’ll learn to do stuff better. One time for such an accident is acceptable, no?

Either way, this series blatantly operates on rule of cool and I'm here for it.
I unfortunately can’t deny the factor. It is indeed very cool. I just think calling it a “rule” first is like saying being cool (my definition of cool in comics is ”exaggerated visual shock, crazy plot twists, insane abilities” in case you want to get critical) is more important than the plot or the character for the author, which doesn’t sound all that nice because in these world exploration comics, having the characters cooperate and show their abilities and personalities through battles, and showing wits and courage against whatever the opponent throws at you along the way is the number one priority, and I think it’s doing a pretty damn good job so far, and the others are just icing on the cake.
 

Users who are viewing this thread

Top