I get why you might want to keep the info on the artifacts you use on a need-to-know basis, just so you still have something up your sleeve when one of your comrades joins the Journeys, but surely the intel about the Journeys themselves should just become common knowledge, right? And they don't really seem too focused on keeping their powers hidden either, they will happily brag to each other about what their artifacts do.
Then there's that part in volume 4, you know the one, where it's demonstrated pretty clearly that letting your teammates know the plan that they're a part of is kind of important, but that plan also wouldn't work at all if the friend-turned-enemy knew all your secrets, so it's kind of a mix of both.
That’s fine, and I think I know what you’re talking about. I just think the journeys themselves are just not relevant yet so they don’t need explanation. And says who that the journey isn’t common knowledge? They only need to know enough to defeat the enemy (and they could’ve said it off-scene, so they know and we don’t), and the rest is irrelevant until further notice, like how she almost tells her journey with her last teammate after defeating the astronaut spirit. (And I know it’s cliche but it’s one of those “I don’t want to drag you in this mess” and “I don’t want to talk about this” situations.)
Toto does commanding work best, and all those times when she decides to do and not do something, best to trust her judgement. And frankly I do not think her plan is ruined just because they don’t know the plan and do reckless things.
She knows her teammates, and I’m sure after one setback she’ll learn to do stuff better. One time for such an accident is acceptable, no?
Either way, this series blatantly operates on rule of cool and I'm here for it.
I unfortunately can’t deny the factor. It is indeed very cool. I just think calling it a “rule” first is like saying being cool (my definition of cool in comics is ”exaggerated visual shock, crazy plot twists, insane abilities” in case you want to get critical) is more important than the plot or the character for the author, which doesn’t sound all that nice because in these world exploration comics, having the characters cooperate and show their abilities and personalities through battles, and showing wits and courage against whatever the opponent throws at you along the way is the number one priority, and I think it’s doing a pretty damn good job so far, and the others are just icing on the cake.