Site loading issues 16/02/23 (Jojo Part 9 Release)

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sometimes it isnt loading at all (CET)
Getting also click to retry message on the page
 
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Moved post to new thread;

Site was taken down for maintenance for a few minutes to try and mitigate the issues, but the sheer flood of traffic for the new JoJo chapter is still causing issues.
Head Contributor Wrangler
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Moved post to new thread;

Site was taken down for maintenance for a few minutes to try and mitigate the issues, but the sheer flood of traffic for the new JoJo chapter is still causing issues.
 
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Dex-chan lover
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God dmnit Jojo is causing problems. You probably thought it was manga paradise today, but it is me, Server downtime!
 
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Edit, Oh post merged, well there is no delete button

It's due to the influx of readers of the first chapter of JOJO part 9, basically what happened with Solo Leveling during V3
 
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Moved post to new thread;

Site was taken down for maintenance for a few minutes to try and mitigate the issues, but the sheer flood of traffic for the new JoJo chapter is still causing issues.
Is the new site and network handling things better than with Solo Leveling?
 
Head Contributor Wrangler
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Is the new site and network handling things better than with Solo Leveling?
This was a bigger spike in traffic than SL ever had, and the site is actually successfully serving chapters (albeit slowly) instead of falling over and dying like v3 did.

Also, if we have to bring down v5 for maintenance it takes five minutes to get back to full capacity again instead of about eight hours, and we don't need to manually let in waves of users every time. v3 had a single core webserver, and if that was restarted it killed memcached and that took several hours to rebuild, during which the site was unusuable.

The original issue for SL was bandwidth, not compute, because the images were being served off the webserver and exhausting total bandwidth, killing the site. Modifying the site to dump all chapters straight to the archive so MD@H would immediately start serving them mostly fixed this, but the sheer number of requests still caused some issues.
 
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