The novel explained it as the monster having a specific combo attack that is difficult to block, but if defended against well leaves it open to counter attacks but Death Sword would be used during that inbetween in order to let the physical body get ready again. Just a small gap where the monster overswings and then has to bring the the swords back up. Similar idea to as if someone was shooting a bow and every time they were grabbing a new arrow there would be a magic arrow being shot as cover fire for reload time.I find it interesting that the monster overestimated its mp and messed up by trying to cast Death Sword. Did the game devs not program the monsters' logic (e.g. if MP >= 20 & attackcounter==4, use Death Sword, else use Normal Attack) to take different actions immediately if certain condition are/aren't met...
Perhaps just to make them easier or to reward mana-burning more (if there is any)I find it interesting that the monster overestimated its mp and messed up by trying to cast Death Sword. Did the game devs not program the monsters' logic (e.g. if MP >= 20 & attackcounter==4, use Death Sword, else use Normal Attack) to take different actions immediately if certain condition are/aren't met...
If you've ever played Dragon Quest, this is a somewhat common enemy behavior (at least in the earlier games), so it's not too surprising to see a Japanese author do a similar thing in their game world. There's even an enemy type whose shtick is that it's low level but has some of the most powerful spells in the series, but not the MP to actually cast them, so if it tries to cast one it just whiffs its turn.I find it interesting that the monster overestimated its mp and messed up by trying to cast Death Sword. Did the game devs not program the monsters' logic (e.g. if MP >= 20 & attackcounter==4, use Death Sword, else use Normal Attack) to take different actions immediately if certain condition are/aren't met...
I find it interesting that the monster overestimated its mp and messed up by trying to cast Death Sword. Did the game devs not program the monsters' logic (e.g. if MP >= 20 & attackcounter==4, use Death Sword, else use Normal Attack) to take different actions immediately if certain condition are/aren't met...
Dragon Quest is also the first thing that came to my mind lol. There are also a few other instances that came to mind where the monsters had ridiculously strong spells, and the strategy to beat them included using mana drains. I already forgot what games though.If you've ever played Dragon Quest, this is a somewhat common enemy behavior (at least in the earlier games), so it's not too surprising to see a Japanese author do a similar thing in their game world. There's even an enemy type whose shtick is that it's low level but has some of the most powerful spells in the series, but not the MP to actually cast them, so if it tries to cast one it just whiffs its turn.
I find it more interesting that despite such a simplistic pattern no one has managed to realize this is how it works for so long. It's not like a crazy different pattern every time, just:I find it interesting that the monster overestimated its mp and messed up by trying to cast Death Sword. Did the game devs not program the monsters' logic (e.g. if MP >= 20 & attackcounter==4, use Death Sword, else use Normal Attack) to take different actions immediately if certain condition are/aren't met...
I guess most people just don't survive long enough for that. The first death sword probably catches them off-guard and gets them.I find it more interesting that despite such a simplistic pattern no one has managed to realize this is how it works for so long. It's not like a crazy different pattern every time, just:
Attack 1 > 2 > 3 > Death Sword
Repeat until OOM