The Exiled Heavy Knight Knows How to Game the System - Vol. 2 Ch. 18

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how cocky. i highly doubt this is the last reckless action he's gonna commit so i hope that he gets a quick reality check lmao
also it's kinda shit how we're not getting updates on his skills so author can pull bullshit out of his ass anytime like shield bass smh
 
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how cocky. i highly doubt this is the last reckless action he's gonna commit so i hope that he gets a quick reality check lmao
also it's kinda shit how we're not getting updates on his skills so author can pull bullshit out of his ass anytime like shield bass smh
Also why does it take 27 levels to unlock Shield Bash, but only 5 for Rampart, when (imo) Rampart is the better skill, especially early on (which MC said the Heavy Knight was supposedly known to be terrible at)

As an aside, MC finally used Disarm again for the first time in 15 chapters!!! 🎉🎉🎉
 
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If I'm to be honest, the story hasn't really shown why or how the Heavy Knight class is considered the worse.
it's explained how their(game world's) common sense that attacker class are much more powerful because war is all about offense and not defense hence why they deemed tankers are shit lmao
also no one thought about using other class's skill book(since it's expensive af) like how mc used berserker skill book to compensate his class's weakness
 
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Finally we're getting some stakes, it's about time we get any actual sense of danger

it's explained how their(game world's) common sense that attacker class are much more powerful because war is all about offense and not defense hence why they deemed tankers are shit lmao
also no one thought about using other class's skill book(since it's expensive af) like how mc used berserker skill book to compensate his class's weakness
That does make sense because it would be more practical to kill your enemies before they kill you and long drawn out battles just increases damage for both sides like WWI (but hey we have nukes now so we can just end conflicts pretty quickly).

But to argue against that: in real life it would also be pretty practical to have any sort of defensive ability like a defense stat so that someone drastically weaker than you can't just sneak you in your sleep or something. It would also be helpful because in a dangerous situation things can go wrong in an instant. And if you don't believe me just look at any mangas with the goblin tag or something

Edit: also I should mention no way in hell MC would've been the only person to think of using a berserk skill on a defensive build because 20 out of 100 people who play an RGP game with classes would've at least thought about (-"My source is that I made it the f*ck up")

Edit 2: forgot to mention but what the hell is that shield bash? Its knockback is way too strong for a class that canonically has the highest defense stat and canonically almost to offensive stat to the point its worthless to be that strong. And why the hell is there so many requirements to do something as simple as shoving someone with a shield
 
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But to argue against that: in real life it would also be pretty practical to have any sort of defensive ability like a defense stat so that someone drastically weaker than you can't just sneak you in your sleep or something. It would also be helpful because in a dangerous situation things can go wrong in an instant. And if you don't believe me just look at any mangas with the goblin tag or something
i think generally nobles would rather go full dps since they can just have meat shields like peasants or slaves. meat shields like them are the ones who gets the tank role since they don't matter much.
to also mitigate the ambush part is to have an unbalanced party of sword saint and others are just meat shields, and nightwatch for when sleeping.

Edit: also I should mention no way in hell MC would've been the only person to think of using a berserk skill on a defensive build because 20 out of 100 people who play an RGP game with classes would've at least thought about (-"My source is that I made it the f*ck up")
nah. common sense really stops other to experiment, also it's expensive as hell to experiment with skills that have low supply but has high demand

Edit 2: forgot to mention but what the hell is that shield bash? Its knockback is way too strong for a class that canonically has the highest defense stat and canonically almost to offensive stat to the point its worthless to be that strong.
i think the point of shield bash here is to have a high knockback effect but low damage specifically for crowd control reason.

And why the hell is there so many requirements to do something as simple as shoving someone with a shield
just to make the game unnecessarily complicated and make the mc badass for having high control lmao
 
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Mmm, a bit of forced drama there. Not a fan of the cliche "I'll catch up with you" act, and as somebody who enjoys seeing teamwork in fights this is a rather painful episode of buttering up the protagonist to make him look cool soloing some supposedly hard boss that he has no chance winning against. Ironic how the story now treats Luce as just a tool to just help him earn money and not a proper comrade to rely on in battle.
 
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should've stayed together with the jester girl, she makes the chapters so much better.

Thanks for the chapter
 
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This manga has many flaws, but the monster designs are phenomenal. They look unique and menacing in all the best ways.
 
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Nah man, I never meet any game where tanks could fight alone. Let alone getting ganged and won (Unless they got lifesteal like mf Trevenant on Pokémon Unite)

I hope the jester girl will come back bringing some company to took the boss down together
 
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...embryo? thats a fetus
Nah man, I never meet any game where tanks could fight alone. Let alone getting ganged and won (Unless they got lifesteal like mf Trevenant on Pokémon Unite)

I hope the jester girl will come back bringing some company to took the boss down together
Thats just tank classes in any new mmorpg?
Asian MMOs have no balls and make every class an allrounder that can solo if they feel like it
 
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So they way his skills work is that he has dogshit offense, but can lower enemy attacks and reflect them if he reduces the damage dealt to 0
So let's say the knights do 40 with each slash, and defense in this game is just simple subtraction. Needing a 40% debuff to reflect means Elma has between 24 and 32 defense. The tin knight has 21 health left, got 24 damage reflected, and died.
This build isn't nearly as broken as it seems, you need to know the exact damage calcs and enemy stats to succeed. Drop their attack too much, and your reflect won't hit hard enough. Too high, and you get hit
 

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