I wonder how important it is to have played them. Are they any good? I guess I have to assume the tank's AI lady is what the 'Player' is in the games and the time shit in the first chapters was effectively a Save/Load. The Soul Cannon must be a Valkyrie Profile: Covenant of the Plume equivalent mechanic (sacrifice a character to basically autowin a stage.)Now I understand what it meant when people said that the manga was made expecting you played the games, interesting how not only the Maestro appears way sooner than in the games, the events are not the exact same, and the story itself wants you to pay attention to that.
I am curious to see what will be done in this direction, since the first game, there's evidence to suggest that Malt is somewhat aware of what's going on with those timeline changes, but so far we have no explanation to why that is.
Thanks for the translation.
I wonder how important it is to have played them. Are they any good? I guess I have to assume the tank's AI lady is what the 'Player' is in the games and the time shit in the first chapters was effectively a Save/Load. The Soul Cannon must be a Valkyrie Profile: Covenant of the Plume equivalent mechanic (sacrifice a character to basically autowin a stage.)
Oh shit these are the .Hack guys.
Yeah, that's exactly like Covenant of the Plume, lol. Do I have to try and play ALL the games, including the PS and DS ones, or just FUGA?Yes, they are excellent RPGs, those games are part of the Little Tail Bronx Series, the first series Cyberconnect2 ever made, it started with Tail Concerto on the PS1 in 1998 and they made a spiritual sequel in 2010 for the DS called Solatorobo, Fuga is the predecessor of Solatorobo taking place 700 years before the events of the game, and there are several connections to it thorough the story, hell, one of the children is the ancestor of the main character of that game.
I would recommend playing the games to better understand some details around the story that are not present in the main plot that the manga doesn't cover, it helps a lot with worldbuilding and foreshadows events that happen in the future, for example, the manga doesn't have the same ending of the first game skipping the epilogue.
The AI that controls the tank is their own character, if the player is anything in the story is fate itself, because this aspect of time lines is an integral part of the plot of Fuga, the soul cannon is a mechanic present in all three Fuga games and depending on the AI controlling the tank how they believe it should be used affects the gameplay experience, in general to get the best ending you should never use it in your playthrough and you need to pay attention to some children in particular that if not treated well might make you lose the best ending.
Yeah, that's exactly like Covenant of the Plume, lol. Do I have to try and play ALL the games, including the PS and DS ones, or just FUGA?
Personally I'm generally not a fan of prequels so it makes me kind of sad to know it's a prequel series.