FUGA: Melodies of Steel - Vol. 2 Ch. 11.5

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Now I understand what it meant when people said that the manga was made expecting you played the games, interesting how not only the Maestro appears way sooner than in the games, the events are not the exact same, and the story itself wants you to pay attention to that.

I am curious to see what will be done in this direction, since the first game, there's evidence to suggest that Malt is somewhat aware of what's going on with those timeline changes, but so far we have no explanation to why that is.

Thanks for the translation.
 
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I didn't know this was based on a game... Lmao.
 
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Now I understand what it meant when people said that the manga was made expecting you played the games, interesting how not only the Maestro appears way sooner than in the games, the events are not the exact same, and the story itself wants you to pay attention to that.

I am curious to see what will be done in this direction, since the first game, there's evidence to suggest that Malt is somewhat aware of what's going on with those timeline changes, but so far we have no explanation to why that is.

Thanks for the translation.
I wonder how important it is to have played them. Are they any good? I guess I have to assume the tank's AI lady is what the 'Player' is in the games and the time shit in the first chapters was effectively a Save/Load. The Soul Cannon must be a Valkyrie Profile: Covenant of the Plume equivalent mechanic (sacrifice a character to basically autowin a stage.)

Oh shit these are the .Hack guys.
 
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Dex-chan lover
Joined
Mar 6, 2019
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I wonder how important it is to have played them. Are they any good? I guess I have to assume the tank's AI lady is what the 'Player' is in the games and the time shit in the first chapters was effectively a Save/Load. The Soul Cannon must be a Valkyrie Profile: Covenant of the Plume equivalent mechanic (sacrifice a character to basically autowin a stage.)

Oh shit these are the .Hack guys.

Yes, they are excellent RPGs, those games are part of the Little Tail Bronx Series, the first series Cyberconnect2 ever made, it started with Tail Concerto on the PS1 in 1998 and they made a spiritual sequel in 2010 for the DS called Solatorobo, Fuga is the predecessor of Solatorobo taking place 700 years before the events of the game, and there are several connections to it thorough the story, hell, one of the children is the ancestor of the main character of that game.

I would recommend playing the games to better understand some details around the story that are not present in the main plot that the manga doesn't cover, it helps a lot with worldbuilding and foreshadows events that happen in the future, for example, the manga doesn't have the same ending of the first game skipping the epilogue.

The AI that controls the tank is their own character, if the player is anything in the story is fate itself, because this aspect of time lines is an integral part of the plot of Fuga, the soul cannon is a mechanic present in all three Fuga games and depending on the AI controlling the tank how they believe it should be used affects the gameplay experience, in general to get the best ending you should never use it in your playthrough and you need to pay attention to some children in particular that if not treated well might make you lose the best ending.
 
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Yes, they are excellent RPGs, those games are part of the Little Tail Bronx Series, the first series Cyberconnect2 ever made, it started with Tail Concerto on the PS1 in 1998 and they made a spiritual sequel in 2010 for the DS called Solatorobo, Fuga is the predecessor of Solatorobo taking place 700 years before the events of the game, and there are several connections to it thorough the story, hell, one of the children is the ancestor of the main character of that game.

I would recommend playing the games to better understand some details around the story that are not present in the main plot that the manga doesn't cover, it helps a lot with worldbuilding and foreshadows events that happen in the future, for example, the manga doesn't have the same ending of the first game skipping the epilogue.

The AI that controls the tank is their own character, if the player is anything in the story is fate itself, because this aspect of time lines is an integral part of the plot of Fuga, the soul cannon is a mechanic present in all three Fuga games and depending on the AI controlling the tank how they believe it should be used affects the gameplay experience, in general to get the best ending you should never use it in your playthrough and you need to pay attention to some children in particular that if not treated well might make you lose the best ending.
Yeah, that's exactly like Covenant of the Plume, lol. Do I have to try and play ALL the games, including the PS and DS ones, or just FUGA?
Personally I'm generally not a fan of prequels so it makes me kind of sad to know it's a prequel series.
 
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Yeah, that's exactly like Covenant of the Plume, lol. Do I have to try and play ALL the games, including the PS and DS ones, or just FUGA?
Personally I'm generally not a fan of prequels so it makes me kind of sad to know it's a prequel series.

Short Answer: Fell free to start with Fuga, it's the most easily accessible game of the series if you liked what you played check out Tail Concerto and Solatorobo, don't try to look for physical copies because both games are among the rarest of their respective consoles.

Long Answer:

Fuga is a turn based RPG while Tail Concerto and Solatorobo are more like action platformers, although the second game has RPG elements.

Tail Concerto being CC2's first game is very light on story and a bit janky, I would only recommend as a way to know more about the characters and as an introduction to concepts that will be more explored later since everything comes back in the next game.

Solatorobo is one of my favorite games of all time, the studio used those ten plus years to create a fascinating world with an incredible lore that goes in very unexpected directions, the game itself has an amazing story that goes from 0 to 100 and it just keeps going alongside a very fun and deep cast of characters, it's a one of a kind experience.

Fuga uses the foundations established by Solatorobo for its story, elements related to the lore of the series are more like a bonus that you can unlock through out the story to better understand how these are related to what is known in the bigger lore, but the main story does a good job explaining to you what everything is, which the manga skips because it already assumes you are aware of this because you played the games. The final game of Fuga will release in May 29.
 

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