Dungeon Gakuen no Teihen ni Tensei Shita kedo, Naze ka Ore ni wa Kouryaku Hon ga Aru - Vol. 2 Ch. 8

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Hopefully the MC doesn't always remain passive and stay disconnected with others.

I didn't mind Avalon doing it but it sure as hell is frustrating since obviously the others are being shown often and hence ARE a part of the story.
The problem is that the novel author dropped the series. The light novel only has one volume, and the web novel is on hiatus since 2022.
 
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Why would they assume MC is dragging any of them down he's the only one that won during the class duels against class c it looked like? If anything I'd have thought they'd recognize his progress.
 
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You know like lvl 20 Wartortle vs lvl 80 Charizard. Wartortle is resistant to fire damage, but when lvl 80 torch you with flamethrower the damage still showing.
200% would mean you heal as much as you would have taken damage. Not that you got immunity.

Before you said 200% = 0% damage, I was somewhat thinking you might be mistaking percentages with denominators (dmg * 1/(1+res) is a common formula, but notably is not using percentage for the res stat) or asymptotes (such as dmg ^ (1/res), which again is not a percentage).
But for a formula that has 100% damage at 0 res, 50% or 25% at 100 res (which you mentioned earlier), but 0% damage at 200 res, you would need something like 100 - res / 2 (which would make res half-percentages instead of percentages) or 0.000025*res^2−0.01*res+1 = (1-res/2)^2 (not percentage related at all) to achieve that 75% reduction at 100.

No matter how I crunch the numbers to invent formulas, I can't think of any way to make a percentage-based resistance stat produce anything but a 100% reduction at 100%. Mainly cause that is pretty much per definition what a 100% resistance/reduction stat means.
If you had been thinking 200% meant twice as much damage, instead of 0% damage, then at least I could have assumed you mistook resistance for weakness/susceptibility (so immunity would be at 0% instead, and higher = more damage taken). But you showed clearly that isn ot what you were thinking. And so I am lost at trying to guess your thought-process that gets a 100% reistance to anything but a 100% resistance.
I also stated explicitly that 100% resistance =/= immunity in each reply. I don't mistaking it, it's what i believe since in some manga resistance skill can go like 200% or so and now that's considered immunity. Go beyond that then is free healing.
It's wacky system the author set up, at least i can admit that much.
no, 100% means that you take 0% of the damage, as the formula "100% - 100% = 0%" shows.

Depending on the system, sure, some effects could still get through even at magic immunity from 100% resistance (like sleep-inducing or mind-reading magic; and often beneficial effects do not care about reistance) though likely not, and either way that does not cause any damage or scuff-marks. And not at all if it was magic immunity from 100% evasion.

You are mistaking magic immunity (100% res) from magic resistance (<100% res), somehow, despite me having stated explicitly that 100% resistance = immunity in each comment already.
The argument doesn't matter, because we don't know how the system works. We can theorize and argue until the heat death of the universe, but without knowing the formulas used by the game, for all we know it could be that you could need 1,000,000% resistance/evasion to not take any damage.
 
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The argument doesn't matter, because we don't know how the system works. We can theorize and argue until the heat death of the universe, but without knowing the formulas used by the game, for all we know it could be that you could need 1,000,000% resistance/evasion to not take any damage.
No, that's not how percentages work. No matter the formula.

To be clear, one could argue that using percentages is just a poor phrasing where the resistance stat itself is not percentage, and the percentage mentioned is the multiplier of ones starting stat. But we do know thing is not the case here, as if that was the case it would start at 100%, not 0% (you literally, per definition, can't start at any other percentage than 100% of your starting value).
 

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