Futoku no Guild - Vol. 17 Ch. 100 - Guard Wars

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Meidena being blocked out by Hana's assets on p3 despite being the one speaking gave me a laugh.

Thanks for continuing this even with the flood from the officials.
 
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This just affects rarity, right? I don't get it, but his performance is still pretty good and she's right that this kinda fits him.
You know what pisses me off the most? It's that these girls have claimed to like, be grateful and want to support Kiruru, so them not even defending him is just awful and a bit hypocritical.
At least black twintails is like that from the start.
Did they say anything bad about him? The only snippet of interview we saw is the black mage saying she hurts him instead.
 
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From google translate, it says the attack ignores "targeting restrictions" (I think google translate can't translate this properly) and "While you control other allies, this card cannot be chosen as an attack target" which is pretty good besides the fact that you'd probably have to spend cards to make him attack more than once per turn and his attack power is 1...
There was also mention of his bow being a two star equipment so that once per turn 1 power attack might be more effective then the character card might imply.
 
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why's him being a one star crossing the line of disrespect for so many people above? Seems kinda minor to even care about. That said, Manga-up's fake ass chapters that clog up the timeline gotta go bro
I had to block all the official publishers, theyre dead link anyways since you cant read them on pc
 
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This just affects rarity, right? I don't get it, but his performance is still pretty good and she's right that this kinda fits him.

It just looks bad because the other two Aces were 3* rarity because they were Aces. And yet one Ace is all the way down in 1*. Of course there's going to be some uproar about it.

Did they say anything bad about him? The only snippet of interview we saw is the black mage saying she hurts him instead.

I never said they(except the black mage) said anything bad about him. It's their lack of defense and objection, especially to someone they're indebted to and respect. They feel bad about it yeah, but still zero objection to something they knew was unfair.

You can't say that they're afraid of arguing against a decision when they've done it before.
And the fact that the black mage managed to convince them to switch her rarity with Kikuru means the opposite could be done with the other two.
But alas the running gag must go on despite how bad it makes these characters look.
 
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Man, poor Kikuru. Toxico did him dirty; did she like being on top of him that much!? Lol at Kecleon sucking that girl dry and the censor shrooms.
 
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The author posted the cards on their X/Twitter, along with its rules.
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Hitamu Kyan
(Martial Artist)
2 (Mana) Hitamu Cannon - ATK 3: This attack also deals magical damage.
Special Ability: This card cannot reduce an opponent's HP to 0.
1 Star
Van-Guard - Mebuki
HP 10

Meidena Ange
(White Mage)
2 (Mana) Curaga: Remove 2 Mana from this card. Heal all damage from 1 of your characters.
Special Ability: If this card has 1 or more damage, this card cannot act.
3 Star
Rear-Guard - Mebuki
HP 4
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Tokishikko Dana
(Black Mage)
2 (Mana) Igniga - ATK 9: Flip a coin. If tails, this attack fails.
Special Ability: This card cannot be poisoned. If this card attacks, it cannot act on the following turn.
2 Star
Rear-Guard - Mebuki
HP 5

Hanabata Nohkins
(Warrior)
3 (Mana) Daishippu (Great Whirlwind) - ATK 8: Deal 1 damage to all of your other characters.
Special Ability: When this card receives magical damage, that damage is doubled.
3 Star
Van-Guard - Mebuki
HP 18
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Noma Rune
(Red Mage)
1 (Mana) Coldos - ATK 2
Special Ability: 1 (Mana) Cure: This effect can only be used once per turn. Heal 1 HP from one of your characters.
1 Star
Mid-Guard - Mebuki
HP 8

Enome
(Guild)
Activate 1 of the following effects.
1. Search your deck for 1 Mebuki card and add it to your hand. Shuffle your deck.
2. Choose 1 of your Mebuki cards on the battlefield and return it to your hand.
2 Star
Support - Mebuki
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Kikuru Madan
(Hunter)
(0 Cost) Meikyou Shisui (Clear Mirror, Still Water) - ATK 1: When using this attack, you can ignore the opponent's Position.
Special Ability: If you control another character, this card cannot be targeted for attacks.
1 Star
Mid-Guard - Mebuki
HP 11
 
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A deck consists of 40 cards. You can only have up to 3 copies of a card in a deck.
Furthermore, you cannot sortie more than a single copy of a card at once.
Each character has its own unique equipment.
Players start with 30 points and battle until they've reduced their opponent's points to 0.

The Battlefield consists of a 3 x 3 grid with a Van-Guard, Mid-Guard, and Rear-Guard row, and a maximum of 5 units can be deployed at once.
Unless otherwise specified, you may only attack cards on the opponent's foremost row. (If their foremost row is their Van-Guard, then attack their Van-Guard. If it is their Mid-Guard, attack their Mid-Guard.)

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During each player's turn, they generate 1 Mana from each of their Mana cards and may attach it to one of their cards.
Unassigned mana cannot be carried over to future turns.
The starting player does not generate mana on their first turn.

Each turn, produce 1 mana.
You may only have a maximum of 5 Mana.

Even if you do not have enough mana to use card's skill, you can still sortie them to block attacks.
Basically, when you use a card's skill, remove the appropriate amount of mana.
(Just as there are cards that may use all your mana, there are those that don't need any).

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[How to Calculate Points]
When you defeat an opponent's card with a skill, the excess damage is transferred to the opponent.
Additionally, you can deal damage with direct attacks, support cards, and equipment cards.

[Voluntary Dismissal]
When your board is too crowded, or you do not want to risk too much excess damage, you can voluntarily dismiss your cards during your turn only.
In this case, the card's owner takes damage equal to the character's remaining HP.

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Furthermore, by pressuring your opponent with [Obstacle] support cards, it opens up tactics like whittling down your opponent's points by forcibly removing their cards.
Consequently, you shouldn't try filling in all 3 slots in a single Position.
(2-2-1 and 2-1-2 are reliable formations).
Conversely, there are also cards that increase your board size.

Falling Rocks
Choose 1 Position, and place this card on that Position on your opponent's side of the board until the end of your next turn.
If that Position is not empty, your opponent must remove all of their cards from that Position.
You may only have 2 [Obstacle] in play at once.

There are cards that strengthen adjacent allies as well as cards that damage adjacent enemies, so the way you arrange your cards is also important.

And that ends the explanation of the rules for a non-existent TCG.
 
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G1r4cnBaAAMg4gT


A deck consists of 40 cards. You can only have up to 3 copies of a card in a deck.
Furthermore, you cannot sortie more than a single copy of a card at once.
Each character has its own unique equipment.
Players start with 30 points and battle until they've reduced their opponent's points to 0.

The Battlefield consists of a 3 x 3 grid with a Van-Guard, Mid-Guard, and Rear-Guard row, and a maximum of 5 units can be deployed at once.
Unless otherwise specified, you may only attack cards on the opponent's foremost row. (If their foremost row is their Van-Guard, then attack their Van-Guard. If it is their Mid-Guard, attack their Mid-Guard.)

G1r4dP2boAEvHj2


During each player's turn, they generate 1 Mana from each of their Mana cards and may attach it to one of their cards.
Unassigned mana cannot be carried over to future turns.
The starting player does not generate mana on their first turn.

Each turn, produce 1 mana.
You may only have a maximum of 5 Mana.

Even if you do not have enough mana to use card's skill, you can still sortie them to block attacks.
Basically, when you use a card's skill, remove the appropriate amount of mana.
(Just as there are cards that may use all your mana, there are those that don't need any).

G1r4d7LbgAAc3ju


[How to Calculate Points]
When you defeat an opponent's card with a skill, the excess damage is transferred to the opponent.
Additionally, you can deal damage with direct attacks, support cards, and equipment cards.

[Voluntary Dismissal]
When your board is too crowded, or you do not want to risk too much excess damage, you can voluntarily dismiss your cards during your turn only.
In this case, the card's owner takes damage equal to the character's remaining HP.

G1r4eigbwAApi7y


Furthermore, by pressuring your opponent with [Obstacle] support cards, it opens up tactics like whittling down your opponent's points by forcibly removing their cards.
Consequently, you shouldn't try filling in all 3 slots in a single Position.
(2-2-1 and 2-1-2 are reliable formations).
Conversely, there are also cards that increase your board size.

Falling Rocks
Choose 1 Position, and place this card on that Position on your opponent's side of the board until the end of your next turn.
If that Position is not empty, your opponent must remove all of their cards from that Position.
You may only have 2 [Obstacle] in play at once.

There are cards that strengthen adjacent allies as well as cards that damage adjacent enemies, so the way you arrange your cards is also important.

And that ends the explanation of the rules for a non-existent TCG.
Non-existent TCG and non-existent MMORPG game mechanics. Please someone invest to the author
 
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Non-existent TCG and non-existent MMORPG game mechanics. Please someone invest to the author
As someone who used to playtest games, you really should have a mostly working example, then go looking for some friends to run a sanity check of your game concept. Not that all the kinks needs to be worked out, but functional enough for an example to be torn apart and abused, then further refined into something enjoyable.

Blindly investing in something that has barely even reached the concept stage is how you end up with vaporware, or something like Star Citizen. 20ish years in development, Billions invested, and only a halfassed demo that even the dev's can't complete a mission.
 

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