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"oh, hey guys, funny thing, the spider fell from the roof and died from the impact, what a klutz" "oh ? those stab wounds, um .... self inflicted during the fall"
 
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"Its skin is pretty thick."
Some might refer to that as an 'exoskeleton'.

xD Haha, I like how the rich kid thinks he's going to die.

Ah~ Holding off a status recovery for emergencies! That's actually quite clever.
 
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@retzikun Not quite. Even if a monster had no resistance, which many no doubt would do, you are making a fundamental mistake with your mathematics. If we were truly obnoxious about it, the bleeding effect can't kill anything. Because it will never reduce anything to pure zero. It will only reduce 1% of the HP. If you reduce one percent from 1HP, you won't end up with 0, you end up with 0.99HP. In other words, the HP decrease is high in the beginning, when the target has high HP, but the absolute amount of HP lost every second will diminish along with the amount of HP left. For example, the MC himself, with 2600HP max currently, would have after those 100 seconds still well over 900HP left. After 200 seconds, he would still be rocking about 350HP.

However, it's still quite an OP power against an opponent with no resistance whatsoever.
 
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@Kaarme I don't think the pages ever specifically said what kind of % it was using for that anyway, so there's multiple ways it could be calculated. In the games I've played, percentage based damage over time abilities tend to work based off of maximum health. If the 1% is always "1% of max HP," it could be pretty ridiculous on a boss type monster compared to normal expected attack power levels for someone fighting a boss at the expected character level. Another factor is whether or not the bleed effect stacks. It could be either 1 inflicted effect from the dagger at any time on a target, or each instance that triggers it makes its own stack. If so, can it stack infinitely or is there a maximum number of allowed stacks? A lot of balance related questions for bleeds, and they can pretty much each be handled more than one way. Since he's in a mix of game like mechanics and reality, balance isn't necessarily being handled very strictly.

So that'd be along the lines of my current theory for how his dagger worked here. It's 1% of max health, and the bleed can stack as long as you trigger it more than once. Of course, the direct weapon damage to the eyes was probably fairly large too. So, crit hits to the eyes for large damage. Stun and bleed effects triggered multiple times. Stun locked, stabbed, and bled like a stuck pig. I'd still rather see more specific information in the series itself than just assume this or something else is right though.
 

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