A Certain Middle-Aged Man's VRMMO Activity Log - Vol. 11 Ch. 88

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Nah, buddy, swords aren't heavy. A longsword, for example, is 1-2kg typically. My katana, which is a Japanese longsword, weighs just under a kilogram, without the scabbard. You are a sturdy, adult man. Aren't you ashamed of calling that heavy?



You can't what..? Dude, why would anyone wear armor if it didn't allow them to move? You think battles are fought sitting on a bench or something?

Looks like the author did zero research before writing this story, and didn't think twice about the dialogue either. This isn't even isekai, just a VR game series, so the author can't use the "all isekai are trash, so what did you expect?" excuse.
Video gamess started the trope of armor is heavy so you can't move sorta thing and it infected many places
 
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Nah, buddy, swords aren't heavy. A longsword, for example, is 1-2kg typically. My katana, which is a Japanese longsword, weighs just under a kilogram, without the scabbard. You are a sturdy, adult man. Aren't you ashamed of calling that heavy?
The heavy part of the sword they are talking about is more metaphorically then actual weight. Sorta like the responsibility of taking a life when you have a weapon that kills... This is what I got from it when I translated it...

also the armor part wasn't well written, I agree, but I'm believing it was also related to emotions like above instead of being direct.

For some reason, All NPC's want to like and trust the main character.
 
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The heavy part of the sword they are talking about is more metaphorically then actual weight. Sorta like the responsibility of taking a life when you have a weapon that kills... This is what I got from it when I translated it...

also the armor part wasn't well written, I agree, but I'm believing it was also related to emotions like above instead of being direct.

For some reason, All NPC's want to like and trust the main character.
I did consider that, but rejected that metaphorical route. After all, the dude did work as an adventurer for a while, trying different things, but he could hardly make profit at all after the expenses. That seemed to be the main reason why he quit. If he can't make it financially worth it, risking his life for it just wasn't his thing.
 
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It's an AI, the fact that it's eating anything to recover is dumb as hell. There should be a timer, and as soon as it hits zero its body immediately respawns good as new.
remember, in this VRMMO World, if an NPC Dies, there is no respawning.

The devs are making a Second world with AI's as if they were living in a real world.
 
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Did... did they forgot this is a game again?
No player would "give themselves in" like that, it is more likely and realistic that they would grind out to max level and start killing as many NPCs as possible when they get in their nerves because of the whole "wanted" BS. Or stop playing all together.

"She was luck she wasn't executed"... yeah, because getting the death penalty for half a hour is worse than having to work as the npcs slave for a undertemined amount of time.
 
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Did... did they forgot this is a game again?
No player would "give themselves in" like that, it is more likely and realistic that they would grind out to max level and start killing as many NPCs as possible when they get in their nerves because of the whole "wanted" BS. Or stop playing all together.

"She was luck she wasn't executed"... yeah, because getting the death penalty for half a hour is worse than having to work as the npcs slave for a undetermined amount of time.
The trio weren't homicidal PKers in the first place, they just wanted to survive the Ogres and didn't realize or remember that perma-death is in effect for NPCs that are killed.

I'm pretty sure that the "execution" is a permanent ban from the game, as it's a judgement handed out by the NPCs themselves inside of a safezone instead of just a random player death by combat out in the game world.
 
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remember, in this VRMMO World, if an NPC Dies, there is no respawning.

The devs are making a Second world with AI's as if they were living in a real world.
Right, but it's not dead, and the real world angle goes right out the window when you've got recovery potions and magic spells. There is no reason that the devs couldn't have made instant-recovery after a set time part of the Pikasha's programming and lore.
 
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The trio weren't homicidal PKers in the first place, they just wanted to survive the Ogres and didn't realize or remember that perma-death is in effect for NPCs that are killed.

I'm pretty sure that the "execution" is a permanent ban from the game, as it's a judgement handed out by the NPCs themselves inside of a safezone instead of just a random player death by combat out in the game world.
Still a game, that is not how players work or deal with npcs/game mechanics.
 
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Well the game's dev designed such game in mind that npc might dies and not respawn in the first place.

"Well just put them on timer till it gets to zero and they heals", not gonna happen. Don't forget that the dev are actually making this game according to a client's wish, which is making a fantasy-like simulation where the npc felt real while simulating some of the real-world aspect. The reason they're even making it into a game rn is cuz they're treating the "player" as more like "beta-testers" before they decides it's finished and shut down the game.
 

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