a_singular_strike - 500th Message AMA

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In any case, now to a real question: What's the best seasoning for rice in your view?
A lot of food related questions here:huh:, not that I mind.

Rice has the benefit of being, how should I put it, 'neutral', the way it tastes depending on how you season it. If I am eating something without sauce I sprinkle a little seasoned salt on the rice. It may be basic, but it gets the job done (and does wonders sometimes). Herbs are also good, but seasoned salt is just a too convenient all-rounder.
If we are however using sauce, I wouldn't season the rice, because we have a sauce for the taste, duh. Some may like to put the main dish with sauce on the rice, I like to have the rice on one half and the main dish with sauce on the other half of the plate, so that the rice doesn't get soggy. One forkful of the main dish, another of rice, chewed together in my mouth.
 
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PD30bjJ.jpg

where were you around 10:30 a.m. on august 21st, 2023?
[Insert "Your mom" joke here]

Probably at home, reading manga/manhwa/manhua, enjoying summer by staying indoors (autumn is much better anyway) and playing games.
 
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-favourite video games, mangas?
Some video games here:
  • Dark Souls
  • Darkest Dungeon
  • Factorio
  • Hollow Knight (+Silksong)
  • Fallout New Vegas
  • Space Engineers (if only my computer could handle it in all it's glory :meguuusad: )
Some (perhaps obscure) mangas/manhwas/manhuas:

-describe your ideal day.
I wake up, eat, look at beautiful clouds, am productive, have a tea and enjoy the evening. I don't need much.

-what brought you to these forums?
Read manga before on an aggregator android app, but I was lurking here way before I joined, liked to read manga chapter comments and got to see what users commented (@sanctuary, we may have never talked but I miss your old pfp:meguuusad:). Then I thought one day: "Wait, why not make an account!" This epiphany marked a new beginning, leading us to where we are now.
Funny thing if we are already here, @BakedBanana and the rest from the casual chatting thread were totally unknown to me, because I looked more in the chapter comments during lurking (and casual chatting is only a bit more than 1 year old) so I only really knew profile pictures like Remocracy, Mangamoz, ABCsOfLife, Invader_Retro, greatninja3, sterven (I think) and so on.:meguu:

-[5/9 Charisma]favourite bank card serial number, (flip it) and the favourite 3 digits shown.
[Charisma Check failed]
Sure, here it is: 1239878008 and 321
 
Knight of Dex
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Hey Dark Souls pain enjoyer, do you also think that the series is difficult due bad design alone (and then you just get bored when you get the hang of it)? But more importantly, how accurate do you find this review?
 
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Hey Dark Souls pain enjoyer, do you also think that the series is difficult due bad design alone (and then you just get bored when you get the hang of it)?
A good question indeed. My favourite game from the series is Dark Souls 1 and it is the one I am playing the most often, so expect a biased answer and a small rant.

After the success of Dark Souls 1 FromSoftware really went ham with the whole "hard game, you are going to die"-shtick (some examples being the total death counter in Dark Souls 2 and naming the Dark Souls 1 pc port "Prepare to Die Edition"). They also began to ramp up the 'difficulty' by changing various aspects of their games, like the general speed of their games. Beginning with Bloodborne (PS exclusivity be damned) their Souls games began to get quicker, enemy animation more annoying (and unrealistic in some places) and demand for quick reactions higher.
Of course, you can argue that part of the problem is also the fans who get better and better, demanding harder and harder content, which creates a vicious circle (I heard that in the Elden Ring Shadow of the Erdtree DLC this got even so bad that they had to nerf a boss or he would have been hardly beatable or something). However even then there should be a point where you say stop, nada, this road just leads to a dead end.
Problem is, FromSoftware has made a good name with these titles and the general feeling their games have, so of course they will continue this path, milk the cow until it's dead. Don't get me wrong, I like Dark Souls, but I have gotten so exhausted with their newer titles that I don't even bother anymore with those. Sure they might have the newest shiniest graphics and more multiplayer activities but who cares. Their presentation of game lore also gets really tiring in the long run, but this would deserve a post of it's own.
Now, of course Dark Souls 1 isn't perfect, far from it. The second half of the game is really weak compared to the first half and the overall game design could use some serious reworking (the control dump in the tutorial is horrid for newer players) if we think about it. But at the end of the day, I prefer it's slow, methodical combat over the fast, erratic button mashing of the newer titles.

To perhaps get back to the original question, yeah, the series may have adopted some bad game design from it's ancestors (Demon Souls, Dark Souls 1), but the true problem lies in what the developers (or the higher ups who get the money at least) want you to think of their games. If you make something with the intend to be just hard, requiring multiple (in times even unnecessary) runs to finally beat a boss, then you will get this as a result. If it is supposed to be challenging then make me really feel that it was my mistake that led to my demise, my overconfidence, not a weirdly delayed attack animation that instantly killed me.
...or perhaps I am just getting too old in my youth :nyoron: .

Thanks for coming to my TED talk.


But more importantly, how accurate do you find this review?
Never change Sseth. Sadly a probable outcome for anyone new trying the game. To add something, the massive open world may be fascinating and wonderful the first time you play it, but it gets annoying when you replay the game and have to zip from one place to another to check your checkboxes. Some Youtubers that I watch (better than playing:meguusmug:) have expressed this annoyance a lot of times already.
 
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A good question indeed. My favourite game from the series is Dark Souls 1 and it is the one I am playing the most often, so expect a biased answer and a small rant.

After the success of Dark Souls 1 FromSoftware really went ham with the whole "hard game, you are going to die"-shtick (some examples being the total death counter in Dark Souls 2 and naming the Dark Souls 1 pc port "Prepare to Die Edition"). They also began to ramp up the 'difficulty' by changing various aspects of their games, like the general speed of their games. Beginning with Bloodborne (PS exclusivity be damned) their Souls games began to get quicker, enemy animation more annoying (and unrealistic in some places) and demand for quick reactions higher.
Of course, you can argue that part of the problem is also the fans who get better and better, demanding harder and harder content, which creates a vicious circle (I heard that in the Elden Ring Shadow of the Erdtree DLC this got even so bad that they had to nerf a boss or he would have been hardly beatable or something). However even then there should be a point where you say stop, nada, this road just leads to a dead end.
Problem is, FromSoftware has made a good name with these titles and the general feeling their games have, so of course they will continue this path, milk the cow until it's dead. Don't get me wrong, I like Dark Souls, but I have gotten so exhausted with their newer titles that I don't even bother anymore with those. Sure they might have the newest shiniest graphics and more multiplayer activities but who cares. Their presentation of game lore also gets really tiring in the long run, but this would deserve a post of it's own.
Now, of course Dark Souls 1 isn't perfect, far from it. The second half of the game is really weak compared to the first half and the overall game design could use some serious reworking (the control dump in the tutorial is horrid for newer players) if we think about it. But at the end of the day, I prefer it's slow, methodical combat over the fast, erratic button mashing of the newer titles.

To perhaps get back to the original question, yeah, the series may have adopted some bad game design from it's ancestors (Demon Souls, Dark Souls 1), but the true problem lies in what the developers (or the higher ups who get the money at least) want you to think of their games. If you make something with the intend to be just hard, requiring multiple (in times even unnecessary) runs to finally beat a boss, then you will get this as a result. If it is supposed to be challenging then make me really feel that it was my mistake that led to my demise, my overconfidence, not a weirdly delayed attack animation that instantly killed me.
...or perhaps I am just getting too old in my youth :nyoron: .

Thanks for coming to my TED talk.
agreed, the most fun combat system i've experienced in a fromsoft game would have to be Sekiro, probably because it was created with distinct mechanics and wasn't just a sped up DS1 (and also because i never played bloodborne). souls-like games these days feel like free roam quicktime events

also DS2 > DS1
 
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agreed, the most fun combat system i've experienced in a fromsoft game would have to be Sekiro, probably because it was created with distinct mechanics and wasn't just a sped up DS1 (and also because i never played bloodborne). souls-like games these days feel like free roam quicktime events

also DS2 > DS1
I dropped elden ring and never found the motivation to go back while I completed sekiro like 8 times, just saying...

The core gameplay is so good that I often forget there's even other shinobi tools you can use beyond firecrackers, shurikens and the umbrella lmao (tbf the firecrackers are the most busted tool)
 
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A good question indeed. My favourite game from the series is Dark Souls 1 and it is the one I am playing the most often, so expect a biased answer and a small rant.

After the success of Dark Souls 1 FromSoftware really went ham with the whole "hard game, you are going to die"-shtick (some examples being the total death counter in Dark Souls 2 and naming the Dark Souls 1 pc port "Prepare to Die Edition"). They also began to ramp up the 'difficulty' by changing various aspects of their games, like the general speed of their games. Beginning with Bloodborne (PS exclusivity be damned) their Souls games began to get quicker, enemy animation more annoying (and unrealistic in some places) and demand for quick reactions higher.
Of course, you can argue that part of the problem is also the fans who get better and better, demanding harder and harder content, which creates a vicious circle (I heard that in the Elden Ring Shadow of the Erdtree DLC this got even so bad that they had to nerf a boss or he would have been hardly beatable or something). However even then there should be a point where you say stop, nada, this road just leads to a dead end.
Problem is, FromSoftware has made a good name with these titles and the general feeling their games have, so of course they will continue this path, milk the cow until it's dead. Don't get me wrong, I like Dark Souls, but I have gotten so exhausted with their newer titles that I don't even bother anymore with those. Sure they might have the newest shiniest graphics and more multiplayer activities but who cares. Their presentation of game lore also gets really tiring in the long run, but this would deserve a post of it's own.
Now, of course Dark Souls 1 isn't perfect, far from it. The second half of the game is really weak compared to the first half and the overall game design could use some serious reworking (the control dump in the tutorial is horrid for newer players) if we think about it. But at the end of the day, I prefer it's slow, methodical combat over the fast, erratic button mashing of the newer titles.

To perhaps get back to the original question, yeah, the series may have adopted some bad game design from it's ancestors (Demon Souls, Dark Souls 1), but the true problem lies in what the developers (or the higher ups who get the money at least) want you to think of their games. If you make something with the intend to be just hard, requiring multiple (in times even unnecessary) runs to finally beat a boss, then you will get this as a result. If it is supposed to be challenging then make me really feel that it was my mistake that led to my demise, my overconfidence, not a weirdly delayed attack animation that instantly killed me.
...or perhaps I am just getting too old in my youth :nyoron: .

Thanks for coming to my TED talk.



Never change Sseth. Sadly a probable outcome for anyone new trying the game. To add something, the massive open world may be fascinating and wonderful the first time you play it, but it gets annoying when you replay the game and have to zip from one place to another to check your checkboxes. Some Youtubers that I watch (better than playing:meguusmug:) have expressed this annoyance a lot of times already.
From the first Dark Souls the only thing I got right was to be a juggernaut with barbarian stats because big weapons = exploding bosses. Is there a more optimal way to play?
 
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also DS2 > DS1
BookReaderImages.php

from the "Dark Souls 2: Design Works" book
Looking at DS2 it's a shame that so much of the original ideas had to be scrapped, the whole thing with time travel could have genuinely been really cool.
I don't think the hate DS2 gets is justified (it sort of just descended into a meme at this point). Sure, it may be rough around the edges and imperfect, but at least they did something original with their story, instead of borrowing a lot from DS1 like DS3 did.
It's also really breathtaking at some locations.

Though (pre O&S) DS1 > DS2 :02:
 

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