Alexis Teikoku Kouryuuki

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the plot reminds me of a turnbased strategy game... because the mc spent x years doing y the opponent cant react till mc finished his turn.... thus by the power of the turn based plot the mc reached his goal without being subjected to the overwhelming power of his enemy

also while those battle strategies are viable they are basic and in no way genius...
heck more than half of them are included in tutorial fights in totalwar games
meaning there should be a few billion people on this earth that can execute them


and to the dear author...dont make light of RTS you bonehead..... the ai that we have to face in the higher difficulties in the current generation of games would whoop your charackters so hard even the op mc wouldn't be able to salvage the situation
 

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