Association Chain Game

Fraud of Mysteries
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Jan 2, 2026
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Chained pathway from Lord of Mysteries.
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The Prisoner/Chained Pathway has different types of mutant abilities, but they're also cursed. They can summon zombies, jump through things with reflections, resist bullets with strong defense, possess others, control ghosts, cast death-related spells, regenerate and heal themselves, and sacrifice rationality for more power. They have high strength, speed, and defense, but have some difficulty in controlling themselves. They also lose power or control during the full moon.

At High-Sequences, they have the ability to bind their foes, control all inanimate objects within a specific radius, employ dreadful curses and curse others through all connections, and transform into terrifying, evil, distorted, chaotic Abominations that are filled by extreme madness.

This pathway is kinda carried by sequence 5 wraith but I think seq 6 zombie is also pretty strong. They're very vulnerable to purification or holy effects tho and they always have to deal some type of problem. Temperance helps.
 
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