@nfzeta
adventure works with superpowered very well, you just don't have too much of a sense of danger.
Overpowered honestly isn't bad, especially since most of these are monthly releases, it's better op than knowing for 3 months the party won't loose with the hook of 'how will they win' being the cliffhanger, only for you to think 'the author wants to continue the story, so they either win or satisfy a win condition'
out of the thousands of stories I read, I can count on my hand the number where the author took a hard left turn to a main character winning or losing. Kurohime is one of them that did it in a way that I even cared, gantz did it in a way where nothing matters...