Casual chatting thread

Yuri lover in denial
Contributor
Joined
Nov 18, 2018
Messages
20,641
this site is too cilck, clique, cliquey 😄

or it needs time?
at least i see that way
the feeling you know
There's plenty of newbies who get along with the regulars here, some of which have turned into regulars of the forum themselves. I don't understand your comment. :thonk:
No, @Dverin_Oshiban_Duren, don't give in. Fight them! Join the Resistance!
9gviwp.png

Oniichan Control chapter 3
 
Dex-chan lover
Joined
Jan 2, 2026
Messages
947
Correct!
I was gonna say something about the Phoenician letter dalat but this is also correct.
The Apprentice Pathway has many abilities that allow an unrestrained freedom of movement. They can phase through walls, fight with a diverse set of tricky spells, open doors and locks, divine the future through Astrology, record and use the powers of others, and travel the Spirit World, which achieves teleportation.

At High Sequences, they gain higher abilities of space manipulation, and their teleportation powers are no longer restricted to the Spirit World. They can also conceal spaces, allowing them to avoid detection through Beyonder means and with sufficient knowledge, they can directly replicate Beyonder powers without recording them first, utilize space-time to seal all sorts of things, manipulate gravity, locate anything they want everywhere, and create alternate spaces.
This Pathway represents the concept of Doors, Alternate Worlds, Seals, and Space itself.
You guys expected this, right?
 
Yuri lover in denial
Contributor
Joined
Nov 18, 2018
Messages
20,641
Correct!
I was gonna say something about the Phoenician letter dalat but this is also correct.
The Apprentice Pathway has many abilities that allow an unrestrained freedom of movement. They can phase through walls, fight with a diverse set of tricky spells, open doors and locks, divine the future through Astrology, record and use the powers of others, and travel the Spirit World, which achieves teleportation.

At High Sequences, they gain higher abilities of space manipulation, and their teleportation powers are no longer restricted to the Spirit World. They can also conceal spaces, allowing them to avoid detection through Beyonder means and with sufficient knowledge, they can directly replicate Beyonder powers without recording them first, utilize space-time to seal all sorts of things, manipulate gravity, locate anything they want everywhere, and create alternate spaces.
This Pathway represents the concept of Door, Alternate Worlds, Seals, and Space itself.
I'm placing down my Mage Sayuri card to negate this Lord of Mysteries trap. Also you must pick up three cards on your next turn.
nka97r.jpg
 
Dex-chan HATER
Joined
Mar 17, 2019
Messages
12,815
Correct!
I was gonna say something about the Phoenician letter dalat but this is also correct.
The Apprentice Pathway has many abilities that allow an unrestrained freedom of movement. They can phase through walls, fight with a diverse set of tricky spells, open doors and locks, divine the future through Astrology, record and use the powers of others, and travel the Spirit World, which achieves teleportation.

At High Sequences, they gain higher abilities of space manipulation, and their teleportation powers are no longer restricted to the Spirit World. They can also conceal spaces, allowing them to avoid detection through Beyonder means and with sufficient knowledge, they can directly replicate Beyonder powers without recording them first, utilize space-time to seal all sorts of things, manipulate gravity, locate anything they want everywhere, and create alternate spaces.
This Pathway represents the concept of Door, Alternate Worlds, Seals, and Space itself.
this gif tells a better story than LotM
library-of-ruina-ruina.gif
 
Dex-chan lover
Joined
Jan 2, 2026
Messages
947
this gif tells a better story than LoTM
library-of-ruina-ruina.gif
that is a good gif :thonk:
But not as good as Lord of Mysteries (but of course that's just my opinion as a LotM fan, it's subjecive)
I'm placing down my Mage Sayuri card to negate this Lord of Mysteries trap. Also you must pick up three cards on your next turn.
nka97r.jpg
Cute, I only have UNO cards right now so I'll draw 3 of those.
 

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