@Aretheus Well thats some serious "paraphrasing" on your part. I guess i should explain what i mean't since you completely missed with that line.
1. Never said anyone was dumb. Just hung up on trivial things like ages of characters.
2. It being good was a personal opinion and didn't require people to agree or else. As above it was the comment topics i faulted as trivial.
3. I didn't say it IS good, i said i thought it was good. My comment was one of surprise at other people responses.
So since you have asked in a roundabout way let me explain. Its probably just taste. Have you ever wondered how people can enjoy pure gag stories? I have. I cannot take them seriously because they are not supposed to be taken seriously. To take them seriously actually means to realize its just humor. The much praised Kono Subarashii Sekai ni Shukufuku is just not my cup of tea. It feels right but then it backpedals through reasoning so obviously contrived to screw the MC over that i again cannot put value in anything the story does. Its the same with the walking dead which is part of the sadness porn genre. Part of the mechanic of the universe denies reaching a goal. Pokemon has Ash and his story which will literally end if he wins anything. He therefore ends up in a purgatory state of nonthingness. Then we have sitcoms. Ever watch two broke girls? It has ups and downs that simply don't mean anything. Status quo is all that matters in the end. The formula is what it is.
I bring this up because while those ups and downs are great they are not required for an enjoyable story. Perhaps a memorable one but not an enjoyable one. In stories like this what we get in much the same as the experience of playing a game. We jump into a new world and follow along experiencing things and seeing whats out there. We get to experience a world and explore it with the MC while also seeing what they are up to. They do not lose progress like other stories mentioned or get stuck in place. The actions they take lead us somewhere. By the end they are that max level character at the end of the game with all the toys and a bunch of quests finished. There may be ups and downs but thats not whats important to this kind of story.
Its like knowing a character can't die because the story requires them to function, aka plot armor, usually the MCs. We accept it because obviously if this is the story of the MC they cannot die until the end of the story. The true MC has to be the last to die if they die. Without them there is no story, at best a spinoff/continuation of that story. Its not a bad thing, its just how the story works.
What is derived likely comes from deep within the person. The story is only playing a tune hoping to resonate with its audience, its reader. If you watch a square show with a triangle hole in your heart, its not going to satisfy you. I can't enjoy games without the MC being what i want, which 99% of the time means character creation. This speaks to what i want from the experience that is the game.
People that like gags may simply want a bit of levity or light. People that want big ups and downs may want that kind of excitement in their own flat life. I can't say for sure without assuming too much of people i do not know.
Anyway the point is that whatever your desire there is a story that sates it in some way. These stories are good because there are many whose desire is likely to escape this mundane reality and be someone else somewhere else. I know i for one am deeply dissatisfied with certain things about my existence that simply cannot be changed with my own power. Obviously the mundane existence of a world lacking fantastical elements is pretty hard to change, not that i won't try if i see an opportunity. It might seem silly because there is a certain wonder and magic in life but once again ive had my fill of what i can get so i look elsewhere. If you wanted to be a murdering sociopath with an enormous harem of sex slaves there is a story out there. You obviously can't do it here in this world unless you live in very specific parts of the world.
People push down desires and muddled as it all may be they are nonetheless desires. Why someone wants to murder-kill-rape a childhood friend is probably a long story of twisted past experiences and predispositions all warping into such a confused state. Regardless a story that does that lets them live it vicariously. They can satisfy themselves and not do it in real life. Much of life is mental masturbation in one form or another. People need outlets and life is not so simple that such outlets are freely available to everyone.
No matter what story is being told it is about satisfying the reader. By telling a tail and showing a truth to someone you are fixing a broken piece within them. Suddenly a new understanding is gained and they are more than they were. All the tales of good and evil of clashing armies of grey and mental games are merely there to stimulate and communicate that stimulation. Its why writing a story where people love and emphasize with a character and then ending that story badly hurts. You have a character that makes you think of yourself go through trials and come to the goal only to fail because they were not good enough. That inspires massive emotions and works like an attack on the reader because they pinned themselves and those broken feelings on that triumph.
Anyway i could keep blabbing about this but its already gone on for too long imo. I hope this answers your confusion on the topic. Fixes that broken piece that causes you to be so aggressive to comments like mine. I for one acknowledge my own broken aspect caused me to be slightly passive aggressive in the original comment. I just get sick of people focusing on things that truly do not matter or making assertions of preference as fact. You can want an older MC or a more concrete plot. You can't however claim the story itself is mistaken to choose its elements. Not without a lot of context.