Active member
- Joined
- Jun 4, 2018
- Messages
- 294
@Trung-t-rung I wasn't talking about the gender lock, that's a separate issue. I'm fine with it as long as it doesn't affect the gameplay, for example "Rust". You get a completely randomised avatar and you can't change it, but it's doesn't really matter because of the way the game is played. It also applies to any story driven game like Tomb Raider, Uncharted or even Doom ect.
The gender based stats thing is bullshit, but there are alot of other reasons this fictional game wouldn't be a good game in real life. The youtube channel Mother's Basement did a video relating to this subject that explains it better than I ever could. It's about Sword Art Online but many of the same arguments apply. Here's a link https://youtu.be/3GXCo-InnpU.
@Muklas That's true, but you know as well as I do that, when starting out, most people will pick a race base on what stats are advantageous to their play style rather than personal opinion. If you want to be an archer you pick the elf and not the orc for example. So if they did include sex based stats, like men being stronger than women, if you wanted to be a warrior you would have to pick the male character just to have that slight advantage in the beginning.
That's sort of the philosophical crux of game design. Balancing what's "real" or what is perceived to be "real" with player choice.
The gender based stats thing is bullshit, but there are alot of other reasons this fictional game wouldn't be a good game in real life. The youtube channel Mother's Basement did a video relating to this subject that explains it better than I ever could. It's about Sword Art Online but many of the same arguments apply. Here's a link https://youtu.be/3GXCo-InnpU.
@Muklas That's true, but you know as well as I do that, when starting out, most people will pick a race base on what stats are advantageous to their play style rather than personal opinion. If you want to be an archer you pick the elf and not the orc for example. So if they did include sex based stats, like men being stronger than women, if you wanted to be a warrior you would have to pick the male character just to have that slight advantage in the beginning.
That's sort of the philosophical crux of game design. Balancing what's "real" or what is perceived to be "real" with player choice.