Game Club - Vol. 5 Ch. 11 - Monster's Agony - 2

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I WANT THAT BOOK!!! Unfortunately, in my country, these kind of books are rarely published
 
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Prez is being favoring the edge quite a lot, but that was a pretty solid explanation of game theory.

It's not accurate to say that "game theory optimal" is rational though. How the outcomes are perceived and how the variables are tweaked can affect the decision. Even if numerically 100 years is double 50, to someone who lives only 20 years it's a death sentence either way.

And then there's taking game theory statistically, and getting the optimal solution on a wider scope of hundreds to thousands of interactions. The conclusion to THAT is very similar to the Confucian "do unto others", where you basically give everyone a shot at least once.
 
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These examples are horrible oversimplifications and just not how real life works. Take the prisoners' dilemma: what the two do will absolutely depend on their relationship. If they are friends and trust each other, neither is going to say anything. If they aren't, they will both likely testify while doing all they can to prevent the other one from doing the same. If person A has power of any kind (money, violence, fear...) over person B, A will testify and walk free as B cannot oppose them. Arms race on the other hand is a non-issue; once both sides have weapons of mass destruction, they effectively prevent the other from doing the first move through fear and sense of self-preservation. Nobody wins when two nations lob WMDs at each other, and doing so much damage with your first strike that the opposing side can't respond is practically impossible, there is always some time to launch your nukes in retaliation before your country burns to shit. If one side were to pull the trigger, it would lead to mutual destruction, but that goes against the natural instinct of self-preservation. That's why we haven't nuked ourselves to hell so far.
 
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@Bente_Koini Well these examples of game theory are oversimplifications. They're the basic simplest examples. There's a lot of more nuanced models out there but they're a lot more complicated.
 
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Man this series is a fun read. Been a while since I thought about game dev stuff.
 

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