Game that you don't understand why is it popular

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P.S. to think that people overseas are paying for cats to make biscuits for them. A blessing!
 
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I remember watching botted account "playing" in net cafe. It took about an hour killing this giant wolf/tiger mech along with other players. The XP bar barely budged upon killing it.
The first bot is ... a tape. A scotch tape. In Final Fantasy III (USA) they use a scotch tape on the D-pad and on the B button of a Super NES controller so the command gets looped indefinitely on one part of the game - the waterfalls. They only release the tape when the characters reach level 99. Which saves them the time for leveling up at least 3 characters, as the 4th character is an NPC and will leave the party ( after defeating Ultros ).
 
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Astrobot, I'll never forgive it, Wukong deserved GOTY, not that Platforming trash! I would've rather one of the DLCs taken GOTY than it!
I also didn't understand Ballatro until Markiplier played it. I fear the day I get my hands on that game, I may never surface again.
 
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I guess visual novels? But that's not a great answer because some visual novels are made for the purpose of getting different endings... which is a game in itself?

The visual novels where you just click and read through I always that were not games... if games are defined as play/winning/losing... which you can't do in a visual novel, unless the act of not being able to control your mouse or read is considering losing?

Or are visual novels just easier to place on psn and steam so it became what it became?

But to tip my fedora, most games, even ones I don't like, have their place for 8 billion humans including the people that will never play video games in their lives.
 
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I guess visual novels? But that's not a great answer because some visual novels are made for the purpose of getting different endings... which is a game in itself?

The visual novels where you just click and read through I always that were not games... if games are defined as play/winning/losing... which you can't do in a visual novel, unless the act of not being able to control your mouse or read is considering losing?

Or are visual novels just easier to place on psn and steam so it became what it became?

But to tip my fedora, most games, even ones I don't like, have their place for 8 billion humans including the people that will never play video games in their lives.
Ohh I get it, it's less of a game and more of interactive novel.

Some fall mediocre but it can ascend higher if the scene had voice over
 
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Ohh I get it, it's less of a game and more of interactive novel.
well, interactive novels are also known as gamebooks, so... it's in the name

if games are defined as play/winning/losing... which you can't do in a visual novel, unless the act of not being able to control your mouse or read is considering losing?
uh, you've answered it yourself, haven't you?
the purpose of getting different endings
that one? like getting a bad ending is also considered losing?

Tho, I also don't play visual novels, because I don't like reading novels in general on a monitor.
The animation and voice acting are definitely selling points, but I'd rather sit back and watch anime at that point.
 

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