Dex-chan lover
- Joined
- Jun 7, 2023
- Messages
- 3,133
Better way as in what?Is there a better way of writing the adventurers guild other than being a lite version of mercenaries?
I was thinking of leaning more into expedition, exploration and scientific studies (most prominently geography) other than odd-jobs and hunters
To draw the line between mercenaries and adventurers? I think the generic fantasy already done that, the only thing lacking is explaining mercenaries. But usually what considered "mercenaries" were joined with what considered adventures.
Maybe if you want it better written you could take off some of guild workload and make them highly specialized. As in "adventure guild card to enter city" to "monster processing". I mean think about the administration, and the staff need to fill just one guild. Guild who supposed to specialize in exploration were have to checked people guild card for city entry and maybe they are focused on subjugation but the processing is sent to merchant guild.
Idk tho, that's what the most I can think of