Gourmet Gaming

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@BrainsForMush, @WilliamC2000
Totally agree with you. When reading one chapter after another with breaks in between, you will not immediatly realize how much of an asshole MC is. But when you read several chapters at once you just despise him.
Just my opinion.
 
Double-page supporter
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Dec 7, 2020
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This manga is lime Yakitake Japan anime but more wholesome and a combination of VR games lol.

Also the MC is the real chad.


I feel more hungry while reading this
 
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Mar 30, 2019
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A neat series with a (relatively) unique take on the genre. The premise is interesting, the Main Character's attitude (not being a min/maxer, being a sincerely nice person) and the lack of forced romance make this a good change of pace from other similar MMO/isekai/video game series. Just suspend your disbelief enough to accept the the Main Character has a made-up medical condition. It resembles a few conditions/diseases in real life but doesn't quite fit the bill for any of them; his exact condition doesn't exist. Once you've realized that it's just an excuse to have a main character that can chow down on all the food he wants, you're good to go. I don't know how accurate the cooking is supposed to be (he's cooking with a lot of fantasy ingredients after all) but the art is pretty to look at so I'm not too concerned about it.

8/10. Not groundbreaking or especially moving for me, but a solidly good series with good art. Read the scans that aren't PMS scans if you want good quality translation and formatting.
 
Dex-chan lover
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Jan 2, 2019
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Can someone explain, why doesn't he just run a sandboxed version of the game with all game parts stripped out, and ability to spawn food freely? Or even with them not stripped out, so long as he gets the devtools needed to spawn food on a local instance of the application, he should be set, yeah?

Is it that he did get this program, but preferred something more social if he's going to be stuck inside the vr application 24/7 anyway, eating?

cba to start reading this. just curious how it starts, to explain why he doesn't just use the medically modified version of the software that the doctor would apply for and provide him. Or if it's too new, the company provides him for good "terminal illness saved!" PR, when he asked them. Please spoil me on this.
 
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Can someone explain, why doesn't he just run a sandboxed version of the game with all game parts stripped out, and ability to spawn food freely? Or even with them not stripped out, so long as he gets the devtools needed to spawn food on a local instance of the application, he should be set, yeah?

Is it that he did get this program, but preferred something more social if he's going to be stuck inside the vr application 24/7 anyway, eating?

cba to start reading this. just curious how it starts, to explain why he doesn't just use the medically modified version of the software that the doctor would apply for and provide him. Or if it's too new, the company provides him for good "terminal illness saved!" PR, when he asked them. Please spoil me on this.

I don't know if the series ever gets into it, and I think the real reason is simply "because without the game there wouldn't be a series premise". But it does potentially make some sense, if I think about real-world analogues.

In the earlier days of "can video games help treatment" (...have we ever really left the early days of that...? but I really mean like, at least a couple decades ago IRL) there was a definite mix of "let's build this custom video game and see if it does what we want" and "let's see whether playing this video game that already exists, in a controlled fashion, might do what we want" among studies.

One reason was simply cost—if you want to develop a bespoke game, you have to pay a developer, and that's not necessarily cheap and a lot of studies don't have that much funding (here MC's dad is bankrolling it but it's neither clear how expensive the technology is nor how rich his dad is).

Another is simply that sometimes a well-made game might do what you want better, for instance because it's more engaging (there was a funny study where Portal scored far better than any of the bespoke 'brain exercise' games at promoting neuroplasticity, for instance). To the extent that any of his problems are mental-health related or exacerbated by them, they wouldn't necessarily want him going into a simulator, stepping into a grey space filled with food, and pigging out. Stimuli other than food, goals and rewards systems, all might be desirable (hypothetically speaking; again, series doesn't discuss the details of his treatment plan as far as I've read. It's just sophisticated enough that we see his fitness trainer and his medical team enough to imply that there's any sort of supporting regimen going on, and that's about it?)

Thirdly, with regards to whether the game company would surely help "for the PR"... that's not really that clear-cut. Someone asking "can I have a version of this game to use in my medical experiment" would be a complicated question for a large commercial game company. From worst to least concerns: Legal liability for getting involved in matters of life and death, the possibility of bad PR if it goes poorly and/or the study comes back with something like "yeah this is unhealthy for unexpected reasons that your players might want to know about BTW", the simple mundane problem of finding someone who has time and expertise to work on it.

...Having said all that, I'm pretty sure it's all but a coincidence that it potentially makes sense. The series is, past the first chapter or so, ultimately a low-key power fantasy, despite its trappings, rather than a sincere story about struggling with medical conditions (and indeed, the limited medical advice we do see him having been given in the beginning seems preposterously misaligned with good nutritional practice). Having all that in the background makes things a bit more flavourful and gives a much more compelling reason than the more usual nonsense for why the protagonist is so deeply invested in the game world and why we should care, but it doesn't seem inclined to go much deeper than that.
 
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Dex-chan lover
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Jan 2, 2019
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I don't know if the series ever gets into it, and I think the real reason is simply "because without the game there wouldn't be a series premise". But it does potentially make some sense, if I think about real-world analogues.

In the earlier days of "can video games help treatment" (...have we ever really left the early days of that...? but I really mean like, at least a couple decades ago IRL) there was a definite mix of "let's build this custom video game and see if it does what we want" and "let's see whether playing this video game that already exists, in a controlled fashion, might do what we want" among studies.

One reason was simply cost—if you want to develop a bespoke game, you have to pay a developer, and that's not necessarily cheap and a lot of studies don't have that much funding (here MC's dad is bankrolling it but it's neither clear how expensive the technology is nor how rich his dad is).

Another is simply that sometimes a well-made game might do what you want better, for instance because it's more engaging (there was a funny study where Portal scored far better than any of the bespoke 'brain exercise' games at promoting neuroplasticity, for instance). To the extent that any of his problems are mental-health related or exacerbated by them, they wouldn't necessarily want him going into a simulator, stepping into a grey space filled with food, and pigging out. Stimuli other than food, goals and rewards systems, all might be desirable (hypothetically speaking; again, series doesn't discuss the details of his treatment plan as far as I've read. It's just sophisticated enough that we see his fitness trainer and his medical team enough to imply that there's any sort of supporting regimen going on, and that's about it?)

Thirdly, with regards to whether the game company would surely help "for the PR"... that's not really that clear-cut. Someone asking "can I have a version of this game to use in my medical experiment" would be a complicated question for a large commercial game company. From worst to least concerns: Legal liability for getting involved in matters of life and death, the possibility of bad PR if it goes poorly and/or the study comes back with something like "yeah this is unhealthy for unexpected reasons that your players might want to know about BTW", the simple mundane problem of finding someone who has time and expertise to work on it.

...Having said all that, I'm pretty sure it's all but a coincidence that it potentially makes sense. The series is, past the first chapter or so, ultimately a low-key power fantasy, despite its trappings, rather than a sincere story about struggling with medical conditions (and indeed, the limited medical advice we do see him having been given in the beginning seems preposterously misaligned with good nutritional practice). Having all that in the background makes things a bit more flavourful and gives a much more compelling reason than the more usual nonsense for why the protagonist is so deeply invested in the game world and why we should care, but it doesn't seem inclined to go much deeper than that.
Regarding cost, no, enabling a sandbox mode is not particularly expensive in any game. The game already has the ability to create entities in its engine, and no large enough game worth its salt (as in, non-indie + many parts) launches without a console for various admin and debug functions. So all you need to do is add a command to spawn entities (which likely already exists for debug purposes), and then make it available to non-admins too (depending on the type of game it might be a global flag, a flag on the user, or a "role" for the user). Could even limit it to only handle a whitelist of entites/entity-types, or even making it auto-populate a reference list from which to choose from (so you don't need to guess entity-names).

It is true that it might be less engaging yes, but for that you can simply have the game engage you in other ways (i.e combat or trading mechanics), or limit the sandbox-use (i.e 3 ingredients per day), or outright play the non-sandbox on another save alongside the sandbox one.

I think that (assuming the dive-tech itself is safe) it can only be good pr. Even if the result is "doesn't help", the sheer fact that they tried (for free) will appear positively. And even if the dive-tech isn't, assuming they are the ones developing it, they would still absolutely want the headlines to be that it proved lethal/whatever for a willing terminally-ill (or whatever he had) patient, than for any fully healthy testers bribed into it by wages. And not finding it out at all before release, would be even worse.

But yes, my main point is that it feels like author is railroading things because the resulting setting was the goal, not the premise leading up to it.
 
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Spoilers for up to Chapter 117 of the novel (Which is after finishing Chronicle's quest), but all I'm basically saying is that he's an unjustified dick.

Honestly, I've read up to Chapter 117 just now, and all I can say is... This guy is a d*. He's so godd* selfish, he doesn't treat humans or other beings as people with emotions, only as tools to get food into his mouth, and he's so f***ng dumb while also being smart... which I'm not really bothered with since he uses the game for food exclusively, but the inner gamer me wants to cry lmao. You ever think you can use the godlike gear you've obtained to finish your quests better? Hello? Anyways, he ignores his friends because he doesn't think about their feelings of POSSIBLY WANTING TO KNOW THAT HE'S ALIVE? HELLO? The manhwa portrays him as a much more likable character, but he's honestly a fool and a prick. I get that he doesn't care about the game and only wants to eat, and he IS justified in that, this game is "therapy" for him after all. However, that does not give him the right to ignore the feelings and pleas of others and justify it "because he's starved of good food". I mean, I get it, he's lived a tough life and he's gotten obese irl, and he wants some actually good food, this game is a godsend for him. And he doesn't cruelly exploit people with malicious intent, but he still acts excessively selfishly. But uh, anyways, he basically acts with the irrationality a drug junkie who's willing to do anything for his fix, and that makes me just not like him as a character. It's not like I'll stop reading, it's just that I'm disapproving of him while I'm at it. Yeah, that's the end of my rant. Sorry everyone, just enjoy the series how you want, but I still have my opinion here for no reason other than to add to the pile~
The most annoying part of it is that he got an ability fairly early on and if he serves someone food it makes a copy of the dish for him to eat too, but he uses it all of like 2 times. He has absolutely no reason to be selfish given that ability. He's even selfish with his pig in some panels but the pig can copy any food he makes so why on earth is the pig not just eating everything too?
 

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