Guild no Uketsukejou Desu ga, Zangyou wa Iya Nanode Boss wo Solo Toubatsu Shiyou to Omoimasu - Vol. 2 Ch. 12 - The Chalk Tower

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secret quest not really secret because another party can go in too or because its already taken so the dungeone appear to other too ?
 
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https://mangadex.org/chapter/d83b9d5c-3ffd-4e39-ba03-7ac47d239437/14

Guild can only do so much, they don't really have absolute control over adventurers. SS being favored this much is an exception not the norm.
Even Alina herself suggested letting other parties do it, implying there's no exclusivity to dungeon clearing.
Nor is there minimum IQ required to be adventurer.



I don't think anyone else besides Alina can/would just CRUSH a relic to find out the secret quest.

Also, from checking the RAW
are basically 2nd rank right below SS.

They're basically the people rejected by SS (see: their personality) so they kinda have personal grudge/obsession with outdoing SS.


It's ok though, they're gonna suffer the Lancer treatment - get rekt to show how scary the new big villain is.
If you go back to in the same chapter on p. 8-9, it was the guild that initiated the investigation hence they have all the information. In p. 12 the guild master said how this is unprecedented and they have to be cautious. Despite that:

1. The information from the investigation went out to other adventurer parties anyway.
2. No checkpoint was established. The logical action upon encountering something unprecedented is to set up a checkpoint / barricade during the time initial party (Silver Sword) explore the place since it is unknown what could happen.

So it’s not a matter of controlling adventurers, but people who are on the guild direct payroll. The fact that 1 and/or 2 occurs is a sign of an incompetent organization.
 
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Sigh why did the author have to add more AH in this story? I can already see that new party/lead backstabbing them during the final boss fight
 
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:shamihuh:if they find out they are gonna blackmail her unless killed.
Funny thing is, they've got nothing anymore thats meaningful blackmail material. She was so secretive because it's banned to have a side job and didn't want to be fired.

The Guild Master has now given the go-ahead and said she's allowed to remain as the executioner. He never said "you can if you keep it secret", just "you can, we won't fire you for it."

So even if she gets revealed, while she might hate the publicity it garners, it won't affect the stable income she so desperately wants from her job.
 
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If you go back to in the same chapter on p. 8-9, it was the guild that initiated the investigation hence they have all the information. In p. 12 the guild master said how this is unprecedented and they have to be cautious. Despite that:

1. The information from the investigation went out to other adventurer parties anyway.
2. No checkpoint was established. The logical action upon encountering something unprecedented is to set up a checkpoint / barricade during the time initial party (Silver Sword) explore the place since it is unknown what could happen.

So it’s not a matter of controlling adventurers, but people who are on the guild direct payroll. The fact that 1 and/or 2 occurs is a sign of an incompetent organization.

For #1 it's definitely a point of intrigue, but we don't know who/where that other guy might've heard of this so it's not guaranteed to be on the guild's fault.

#2 - again, the guild does not restrict adventurers. Otherwise they might as well start having personality check and reject people like this asshole (or the guy who made that golem go on a rampage earlier) as liability risk.
If a party is confident enough to go into unknown territory, the guild can't stop them.

Also, considering the sort of difficulty they expect to face, what do you think a bunch of weaker people holding a blockade is gonna do? If a monster exist that can beat THE top ranking party (which as shown earlier Jade could tank the golem's supposed one-shot attack) come out having a blockade is just giving them extra body counts.
Not to mention if they have so many personnel to spare, it'd make Alina's complaint on lack of personnel stand out even more.
 
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For #1 it's definitely a point of intrigue, but we don't know who/where that other guy might've heard of this so it's not guaranteed to be on the guild's fault.

#2 - again, the guild does not restrict adventurers. Otherwise they might as well start having personality check and reject people like this asshole (or the guy who made that golem go on a rampage earlier) as liability risk.
If a party is confident enough to go into unknown territory, the guild can't stop them.

Also, considering the sort of difficulty they expect to face, what do you think a bunch of weaker people holding a blockade is gonna do? If a monster exist that can beat THE top ranking party (which as shown earlier Jade could tank the golem's supposed one-shot attack) come out having a blockade is just giving them extra body counts.
Not to mention if they have so many personnel to spare, it'd make Alina's complaint on lack of personnel stand out even more.
On #2 it’s quite simple. The solution is not with force, since the guild issues credentials, assign quest, and give credits, they can revoke/punish them for disciplinary issues. As with any organization, it’s common sense simply having members follow the rules and basic decency.

Even if a good chunk of adventures are illiterate brutes, they can understand proper stick and carrot approach, behave well with people in the guild (at least on the surface) or you’re punished/penalized/out. In fact the problem party you mention being held back due to personality issues mean that someone in that organization understand how to wield the guild authority, but unable to enforce it properly in an active manner.

On this point, having a high ranker having an outburst in the previous chapter(s) and this time around also shows that as an organization the guild is not managed properly and not have proper rule enforcement.

The difference between this guild and the ones in some other series is that the employees like Alina are treated like some modern civil servants in a rough and tumble fantasy world (the overtime notwithstanding). This implies the guild is an extraordinarily stable and powerful organization. Hence, the poor management is quite striking to me. Of course, if it’s managed properly the story probably won’t be as interesting.

Finally, on the lack of personnel:
1. It’s only mentioned on Alina’s branch to my understanding.
2. If it’s not it implies poor recruitment and training process (further shows incompetent management).
3. Regardless of 1 & 2 all they need is 1-2 people with the rest of the crew being adventurers hired to maintain checkpoint. Again, the point is to deal with rogue adventurers not with force, but with guild authority, which is how it should work anyway, i.e. mess about with violence = demotion or revocation.
 
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Again, the point is to deal with rogue adventurers not with force, but with guild authority, which is how it should work anyway, i.e. mess about with violence = demotion or revocation.

I guess they better start with the Executioner who's broken both receptionist AND adventurer rules then?
She's working sidejob (receptionist rule broken, literally the main reason she was hiding her identity)
And she's using fake identity for adventurer, oh and use violence threats on another person and guildmaster too.
 
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I guess they better start with the Executioner who's broken both receptionist AND adventurer rules then?
She's working sidejob (receptionist rule broken, literally the main reason she was hiding her identity)
And she's using fake identity for adventurer, oh and use violence threats on another person and guildmaster too.
That’s a bit of a strawman, but yes, seriously speaking, she should be punished for breaking the receptionist rule and abusing her authority in making a “fake” ID, the person herself knows she only have herself to blame if she got fired. In her defense, if we consider why and how she managed to do those, ultimately we end up at the work condition and supervisory issues at the guild.

She made the threats that can be construed as a reply to being “blackmailed”. So Silver Sword leader should be punished for stalking, persistent unwanted solicitation, and “blackmailing” as well. The guild master is liable for power abuse and some form of “blackmailing”. Though all these would depend on local and guild laws.

Going back to the original point, these “internal” organization issues tend to be complex, in comparison ensuring adventurers follow the rules visibly in the guild hall is a lower hanging fruit (it’s all to see, no investigation needed) which the guild opt to not or fail to pick. I mean even in ch. 1, the attacker for SS (a supposed top party) tried to flaunt the rules by not showing his ID. To repeat my previous point, this failure to enforce basic discipline is a sticking point considering the size and purported power of the organization.

Of course the bigger question is that whether filling/fixing these details in will make the story boring or not. The snafus is part of the comedy. :cautious:
 
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Of course the bigger question is that whether filling/fixing these details in will make the story boring or not. The snafus is part of the comedy. :cautious:

Then you'd have knight orders/military and not adventurer guild.

Even in such 'airtight' organization, as long as they're not isolationist one of the other people they interact with could easily be a leak and not them.

There's a pretty high chance of the guild having to report to local noble about any new dungeons they find, said noble can easily be the one to slip instead of the guild.
 
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Wow!
A smarmy asshole!
I never thought I would be able to see one in the wild.
 
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Then you'd have knight orders/military and not adventurer guild.

Even in such 'airtight' organization, as long as they're not isolationist one of the other people they interact with could easily be a leak and not them.

There's a pretty high chance of the guild having to report to local noble about any new dungeons they find, said noble can easily be the one to slip instead of the guild.

Indeed, some of those can be valid, though haven’t been indicated in the story to my knowledge. That said, you seem to be missing my point....

What we readers have seen so far:

In essence, the author created as setting of an adventurer’s guild with the typical variety of adventurers and their characters. However this guild has a modern flavor in terms of job stability, like a modern company, which requires herculean effort and backing in such settings. Finally the author placed our MC, Alina, who loves her job stability, but frustrated with her job environment, despite the supposed amazing guild she works for.


What I’m trying to say:

What I’m trying to say is there is a dissonance there which drives the MC’s motivation (and story) to alleviate her overtime which if we think about it are mere symptoms. These symptoms are a sign of Alina’s superiors being less than competent in managing the guild as they seem to be lacking in basic control of their own organization and making obvious poor decisions; all this despite how strong it’s supposed to be. This odd nature of the guild is all I’m trying to point out.


Finally:

That said if you disagree with my point I appreciate if you can point out, for instance, how Alina’s guild is actually managed competently, perhaps there are certain actions by the characters I missed, or perhaps some information only in the original media.
Exchanging different perspectives and details from chapters make them fun (for me at least) to re-read them and that’s why I’m in the comments section.
 
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That said if you disagree with my point I appreciate if you can point out, for instance, how Alina’s guild is actually managed competently, perhaps there are certain actions by the characters I missed, or perhaps some information only in the original media.
Exchanging different perspectives and details from chapters make them fun (for me at least) to re-read them and that’s why I’m in the comments section.

The stability thing is just Alina's expectation/insistence (some of which is true, others not so)
We can also see in ch 1 that her situation isn't a common thing among her office. She's basically given left over works from other receptionists and she's too much of a gud girl to just abandon it/shove the work back at the people trying to pile it to hers.
There's the irony of her doing these overtime paperwork ends up hiding how severely lacking in staff the office is.

I'm not saying the guild is 'competently managed', I'm saying that your expectation it HAS to be is very much off from the standard tropes.
At most there's just standard procedures (receptionists handle quest forms, maybe how to handle loot transaction) and the rest are pretty much ad lib.

Heck the guildmaster is normally situated in the freaking stronghold that is the headquarter outside of town (see ch 9) him appearing at the reception is completely unheard of (and if not for the executioner, he never would show up)


Bottom line is what's happening here, Alina's situation, SS favoritism/status, the secret quest, etc are so abnormal that the guild wouldn't just have 'in case of someone crushing a fucking relic and start secret quest, do X' measure.

It's like if you say McDonald is a terrible working place for not having countermeasure against a raging customer driving a truck through the store's wall after seeing a video of someone doing exactly that.
 
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The stability thing is just Alina's expectation/insistence (some of which is true, others not so)
We can also see in ch 1 that her situation isn't a common thing among her office. She's basically given left over works from other receptionists and she's too much of a gud girl to just abandon it/shove the work back at the people trying to pile it to hers.
There's the irony of her doing these overtime paperwork ends up hiding how severely lacking in staff the office is.

I'm not saying the guild is 'competently managed', I'm saying that your expectation it HAS to be is very much off from the standard tropes.
At most there's just standard procedures (receptionists handle quest forms, maybe how to handle loot transaction) and the rest are pretty much ad lib.

Heck the guildmaster is normally situated in the freaking stronghold that is the headquarter outside of town (see ch 9) him appearing at the reception is completely unheard of (and if not for the executioner, he never would show up)


Bottom line is what's happening here, Alina's situation, SS favoritism/status, the secret quest, etc are so abnormal that the guild wouldn't just have 'in case of someone crushing a fucking relic and start secret quest, do X' measure.

It's like if you say McDonald is a terrible working place for not having countermeasure against a raging customer driving a truck through the store's wall after seeing a video of someone doing exactly that.
The job stability is not subjective, otherwise she would not have received the loan for her house (ch. 4 pg. 5).

The weird overtime is an issue. However, the one that gives me a red flag is guild-adventurer relationship. Adventurers are pretty much temp workers, they get their job, evaluation, credibility, and pay from the guild. The guild has overwhelming power over adventurers and yet multiple veterans clearly hold little respect for the guild. The lack of enforcement and expectation of basic respect is a sign of poorly managed organization because the adventurers do not see how their behaviors have any consequences.

Speaking of the guild master, he did show individual competence to discover the problem, investigate, and came to the truth. However, despite saying that the newly discovered location requires caution he did not limit access.
Yes, it’s all extraordinary, but in the case of a possible dangerous place, the logical action is obvious: limit access while information is limited. It’s common sense. He maybe was an excellent adventurer, but as manager, it’s more questionable.

In short, I agree with you that an org running like clockwork shouldn’t be expected. However, the mistakes are so basic, obvious, and continuous that I doubt there is enough minimal competence.

If you wanna make a McDonalds analogy, I’d say it’s like Alina alone running the kitchen, wrapping all meals, prepping all drinks, and do the register, while all others only do the register during busy lunch hours. A quick look and we can see that there’s something fundamentally wrong in the day to day running that we would naturally question how the management let that happen.
 
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Adventurers are pretty much temp workers, they get their job, evaluation, credibility, and pay from the guild.

Again, they're NOT workers of the guild unlike receptionist like Alina who's actually contractually hired.
The adventurers choose their own quests, the guild just process that information/check if they have the license.
https://mangadex.org/chapter/d83b9d5c-3ffd-4e39-ba03-7ac47d239437/5

the logical action is obvious: limit access while information is limited. It’s common sense.

There was already exploration team who found the tower, that's how they classified its difficulty level.

Also, imagine telling normal adventurer and being told not to touch a new dungeon because 'the elite team' hasn't gone and clear the whole place yet so 'information is limited'
If they want to be the ones to take chance at being the first one to face the unknown, what makes you think it's fair to stop them?
 
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Its weird that ancients in the past had technology, yet their everyone living post-modern medieval setting
 

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