If that same scaling applied, it wouldn't have brought him to level 95. The only way for that to happen is for a mob to drop billions of experience. Asian RPGs do indeed have very heavy scaling, but generally going from.. say... 59 to 60, is the same amount of experience going from 50-59. So he skipped ALL of that with one kill which indicates scaling applied but he got just so much experience that he leveled up fully. So if he was level 94 and killed this mob he'd still be level 95, so if he is only level 120 now, that means the experience needed to get from 96-120 is somehow SIGNIFICANTLY more than to get from 1-95, and he has just killed a boss mob that had trapped and nearly killed the on that gave him 95 levels worth of exp.Your calculation wouldn't work in most RPG.
Usually the required EXP will scale up the higher the level is.
And there's also something called EXP scaling, in which the difference between their level and yours determines how much EXP you get for killing them. It's a system that rewards you more if you kill an enemy with higher level than you.
In this case, MC's level jumped to 95 because he's a level 1 killing a very strong enemy (despite being a goblin it's not just a mob monster; it was a Goblin General). Depending on how much the required EXP increases and if there's EXP scaling, MC may not even reach level 120 if he kill another Goblin General.
I said that MC may not even reach level 120 if there's also EXP scaling. Not only the usual increase of EXP needed.If that same scaling applied, it wouldn't have brought him to level 95. The only way for that to happen is for a mob to drop billions of experience. Asian RPGs do indeed have very heavy scaling, but generally going from.. say... 59 to 60, is the same amount of experience going from 50-59. So he skipped ALL of that with one kill which indicates scaling applied but he got just so much experience that he leveled up fully. So if he was level 94 and killed this mob he'd still be level 95, so if he is only level 120 now, that means the experience needed to get from 96-120 is somehow SIGNIFICANTLY more than to get from 1-95, and he has just killed a boss mob that had trapped and nearly killed the on that gave him 95 levels worth of exp.
And there is just no way that the first mob he kills is somehow, magically, the most powerful mob in existence that could skip all that. Because a mob giving billions of exp means that when he meets ACTUAL bosses (like that dragon) they have to give trillions, so if someone killed one of them they'd.. what? Hit max level instantly? If that's the case then I'll be surprised if there are even 50 chapters.
Ppl will say it's generic but I generic is never bad like them personally
Sorry, what?Ppl will say it's generic but I generic is never bad like them personally
If the exp gets higher the bigger level difference is and the exp needed for each level up is the same, it wouldn't be weird. You can jump from ~30 to ~90 in Suikoden I-II iirc.What kind of exp calculations do you use for a single last hit kill to bump you to 95?
That's like, killing a level 250 in disgaea or something.
I like them lol, especially when they detail them in an interesting way or just doing something a gamer would do. Not necessary, but I appreciate them when they happen.I hate game systems in fantasy works.