I like it, but it could have been much better. 6.5/10. (Time of review: 1 chapter)
Tl;Dr: Semi-interesting plot. (Possibly) Interesting characters. Novel setting. Pretty good art. Horrendous pacing.
WRITING:
Plot:
Our Protag-kun, a skilled potion-maker player, gets reincarnated into a world where the potion making skills of the people are on the verge of dying out. His mission, as given to him by the goddess of the world, is to restore the dying art of potion making.
I like the premise. Its execution, on the other hand, is flawed.
Characters:
Protag-kun is a top ranked healer player in <Generic MMORPG>. He's not "the no. 1 player, Aura McFarmer", so that's a plus. In the first chapter, he can be seen editing the wiki, which is something an actual top player would do. It's a neat detail, and establishes a lot about what kind of person our MC is.
He obviously still has OP skills though.
Pacing:
This is the main reason I ranked it so low, to be honest. Way too much stuff happens in the first chapter alone. It's frankly egregious. The author has made the fundamental mistake of assuming we are familiar with the characters already. We just rush the introductions, and in some cases, skip them entirely.
The things that happened in the first chapter alone would have filled 10 chapters in any other series.
Setting:
It looks to be a fairly generic fantasy world.
Just one thing annoys me. It's mentioned that potions have a fatality rate attached to them. Why on God's green Earth would anyone continue to use a treatment whose safety can only be guaranteed by one person in the whole world? It's mentioned that the medical sciences have remained underdeveloped due to the efficacy of potions, which I frankly have a hard time believing.
Personal opinion: I feel like this could have been much more interesting if the existence of potions were necessitated by having ailments only a potion could cure, and if not having the knowledge to brew potions would actually critically endanger humanity. In that case, the situation would feel actually perilous.
Medical arts would not stagnate in this situation. In fact, they should exist, and they should be actually effective. Our Protag-kun should work alongside the existing medical system to help cure the aforementioned exclusively-potion-curable-ailment.
There's a lot that could be done with this setting, but I have a suspicion that it's going to go nowhere. If you want my recommendation, just read Isekai Yakkyoku. It's not quite the same, but it's still good.
ART:
Character:
It's quite good. There are a few moments where the quality drops, and it feels as though the artist is inexperienced when it comes to dynamic gestures, but you rarely notice.
Background:
This is a hard skill to get right, and the hard work done is mostly invisible, but the artist is locked in. It looks very good.
Layout:
Another mostly invisible skill that the artist has locked down. The panels flow nicely, though I have to say that I felt as though there was some wasted space here and there.