If it's me, I'd exhaust all the risky things first, restarting the game over and over until I more or less "know" the better routes. It'd lessen a lot of tensions.
If it's me, I'd exhaust all the risky things first, restarting the game over and over until I more or less "know" the better routes. It'd lessen a lot of tensions.
IMO in these types of stories where resets are a huge part of the stories there is always that "unknown limit". If I were in FL shoes, I might think that large amount of unnecessary death or diverging too far too much from true ending might have long- or everlasting consequences and penalties. And dying too much might even lead to perma-death.
IMO in these types of stories where resets are a huge part of the stories there is always that "unknown limit". If I were in FL shoes, I might think that large amount of unnecessary death or diverging too far too much from true ending might have long- or everlasting consequences and penalties. And dying too much might even lead to perma-death.
IMO in these types of stories where resets are a huge part of the stories there is always that "unknown limit". If I were in FL shoes, I might think that large amount of unnecessary death or diverging too far too much from true ending might have long- or everlasting consequences and penalties. And dying too much might even lead to perma-death.
I'd second that. No matter how tempting it is to just brute-force one's way through all the worst options, what if it has some sort of "Mario" life/continue system? You can die X times, and perhaps you can even replenish that X number somewhat, but once you run out of tries, that's it, game over.