I Turned off the Pain Perception Setting! - Ch. 2

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MC starts puking blood
Is it weird that I become more invested?
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Let's do something different

[Picks one of the same 3 options she would have seen on her 100 playthroughs]

???????
I was thinking the same thing. Like, you never once wanted to shake it up a little and experiment?
Its possible she was just trying to speedrun the beginning and just never chose that option before
It's possible, but incredibly unlikely. She was complaining about the beginning being boring after so many playthroughs, so why did ahe never explore the other options to make it less samey? Hopefully the author explains it. But with the info and internal dialogue we've been given so far, it doesn't make any sense.
 
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I was thinking the same thing. Like, you never once wanted to shake it up a little and experiment?

It's possible, but incredibly unlikely. She was complaining about the beginning being boring after so many playthroughs, so why did ahe never explore the other options to make it less samey? Hopefully the author explains it. But with the info and internal dialogue we've been given so far, it doesn't make any sense.
dumb gamer logic probably
I mean I'm kinda like that when play game with choice lol
like I know It wouldn't matter what I choose so I just choose the same one again and again
and there is probably a element of roleplaying to it that she kept choosing the same one again and again

anyway it is still a lot of a stretch so I'm gonna turn my brain off now 🫠
 
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She was complaining about the beginning being boring after so many playthroughs, so why did ahe never explore the other options to make it less samey?
The game seems to play like a dating sim, with choices that always lead to the same predetermined results. She played the game 100 times with those results in mind, skipping anything that wasn't "worth" doing because she was grinding to get every ending, but then upon completion, the game gets patched and she's promised new content.

So now, options that previously wouldn't have contributed to getting all the endings in any way, and were therefore not worth doing, are worthwhile to her because she has no idea what the content of this version of the game is and it's not like she can look up anything about it, being the first one to play it.

At least, that's how I'm rationalizing it anyway. I doubt they thought very hard about it, otherwise they'd probably have at least casually dropped something of that nature through internal monologue or something
 
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If I had to use one word, it'd be "underwhelming". The lore is kinda there but not really, there's no proper introduction on anything like the world, and the translation is a bit off (of course thanks for translating nonetheless).
Are slaves illegal? Are there nobles? How many races are there? Who can or can't use magic in this world? How do normal people live? What is the magic tower and why is it important? Why is the mage's mansion huge and empty? Who is the catboy?
A lot of things can be explained in the next chapters, we're still at the beginning but... it doesn't seem too bright.
Also why would she play the game 100 times and always pick the same options? People say that it's because she wanted to grind... so she read a whole guide and followed EXACTLY every step ONE HUNDRED TIMES without ever choosing anything different? That's illogical mate. Besides, she's been grinding since the game came out.

ALSO who is MC? Why does she live in that house? What's her age? Does she work? How can she sit and play the same cutscene over and over 100 times? That's some willpower if you ask me.
EDIT: What is favorability? How does it work? Why is it important? Is 5 a lot, then what's little? Does it have an end? What is the maximum number? What happens if it's too low or too high?
 
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If I had to use one word, it'd be "underwhelming". The lore is kinda there but not really, there's no proper introduction on anything like the world, and the translation is a bit off (of course thanks for translating nonetheless).
I feel like I'm fine with some of that coming as a result of gradual reveals as the story progresses rather than front-loading which can be a bit much - there does seem to be a bunch of stuff we're not supposed to know as we get further along
I wish the unchosen options were those wild card options you occasionally see, something like this:
Early Fallout games have spoiled me with the Wacky or Low Int options
 
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People say that it's because she wanted to grind... so she read a whole guide and followed EXACTLY every step ONE HUNDRED TIMES without ever choosing anything different? That's illogical mate. Besides, she's been grinding since the game came out.
Have you ever tried to get every achievement in something? You definitely end up ignoring pretty much everything unrelated to your current task. There's nothing illogical at all about only doing what's necessary to do to achieve a goal, that's just how some people are.

And especially if she started the game with that completionist mindset, only to learn that the starting dialogue options don't make any significant changes, then I can fully believe that she'd never choose them, because clearly, to get one hundred different endings, the game must have TONS of actually worthwhile dialogue trees to go through with instead
 
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The game seems to play like a dating sim, with choices that always lead to the same predetermined results. She played the game 100 times with those results in mind, skipping anything that wasn't "worth" doing because she was grinding to get every ending, but then upon completion, the game gets patched and she's promised new content.

So now, options that previously wouldn't have contributed to getting all the endings in any way, and were therefore not worth doing, are worthwhile to her because she has no idea what the content of this version of the game is and it's not like she can look up anything about it, being the first one to play it.

At least, that's how I'm rationalizing it anyway. I doubt they thought very hard about it, otherwise they'd probably have at least casually dropped something of that nature through internal monologue or something
This definitely makes the most sense. Well-explained.
 
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I'm laughing maniacally at the mother -daughter interaction and then here .. out of the blue got blood splattered
 
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The game seems to play like a dating sim, with choices that always lead to the same predetermined results. She played the game 100 times with those results in mind, skipping anything that wasn't "worth" doing because she was grinding to get every ending, but then upon completion, the game gets patched and she's promised new content.

So now, options that previously wouldn't have contributed to getting all the endings in any way, and were therefore not worth doing, are worthwhile to her because she has no idea what the content of this version of the game is and it's not like she can look up anything about it, being the first one to play it.

At least, that's how I'm rationalizing it anyway. I doubt they thought very hard about it, otherwise they'd probably have at least casually dropped something of that nature through internal monologue or something
Among the existing keyboard warriors in this comment section, this made the most sense.

As a completionist you would typically try all the dialogue options, especially for the very start of the game at Run 50+. Maybe she did all that and got the same responses and thus fell to a speedrunning routine, or chose the same dialogues to maintain a sense of character. Maybe things were the same no matter what she chose, that is, until Run 100 - emphasis on it being patched for more content.

Honestly, it's better to just turn one's brain off. Like, how isn't anyone commenting on how the two FMC's look like literal goddesses? Are y'all just used to something like this? I'm gushing so hard for their aesthetic, for God's sake. I wanna draw art as good as Author-san's 🍜😭
 
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i actually kind of like this kind of cold open where worldbuilding details aren't dumped on the audience, and instead we get a chance to just see the world and figure stuff out for ourselves. it particularly makes a lot of sense given the fact that this is a game our POV character has played 99 times. honestly, it's really refreshing.

however. something that isn't refreshing. i cannot stand it when a character who we're apparently supposed like, and view as a good and moral person, is literally involved in human trafficking. like the first thing we saw this woman do was just casually BUY our protagonist. and when this is pointed out to her she's like "nooo but i'm not going to specifically remove your eyes" as if that is the only concerning thing here 😭 and then she doesn't even clarify anything else!!! like if this is supposed to be a "no she doesn't support the slave trade, she's trying to free the protag!" then that requires her to SAY as much. but she doesn't even contradict asha's statement that "even if i say no, i have no choice anyway".

and i feel like later on down the line they're gonna come up with some bullshit excuse like "nooo she was only attending slave auctions because she was trying to find her kin <3" as if that makes it okay to just sit and watch people be abused and sold???? and then give 20 million whatever-coins to the people who are selling and removing the eyes of Other Human Beings?? money which they will use to finance their human trafficking???? the cold open style does not work on this one, if you don't immediately tell me why the hell this main character is a slaver i am going to stop reading

idk, i know this is mostly just a personal pet peeve but it bugs the crap out of me. I don't mind fantasy worlds which have slavery in them but if you're going to insert serious things like human trafficking into your work then you have to be prepared to treat them seriously, not like a minor throwaway detail. i'm getting really sick of seeing this topic just glossed over so much. it makes it seem like slavery was only put into the story because its edgy and dark without literally any forethought as to what that meant for the world, which is a huge red flag.

i mean, what does this mean for how the rest of the characters' actions are going to be written? if "major good guy participates in slavery" is something that doesn't even warrant a side-eye from the narrative, then that indicates to me that the characters' actions are just being chosen in whichever way progresses the narrative, without regard for what it makes sense for those characters to do, or how it would make sense for other characters to react.

anywayyyy sorry for the rant, this is like the third time i've run into this problem today while looking for a new thing to read and i finally felt like i could put my frustrations with it into words. if anyone on the TL team is reading this, absolutely amazing job, this series is probably not for me but thanks so much for all your work on it <3 <3 <3
 

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