Dex-chan lover
- Joined
- Jan 18, 2018
- Messages
- 18,286
@Solipsist Haha, yeah. I took your post a bit too seriously. You are of course right about the concept of an adventurer's guild. It's purely artificial, and I don't think overly many titles have paid attention to how it might affect the internal power structure of the nation (or even nations). However, adventurer's guilds usually do have a reason to exists in fantasy because there are monsters pestering the wilderness/rural areas, alchemists need ingredients for potions endlessly, enchanters need raw materials, and in some cases new ruins mysteriously are found time after time within a reasonable travelling distance from old cities and towns.
All in all in the past nobles were always more concerned about protecting themselves than their subjects, so it even makes some sense in a fantasy world soldiers would be mainly protecting towns, castles, mines, and other locations of considerable wealth, in addition to fighting wars, of course. So, there would be work for adventurers to remove monsters in random places. Perhaps it's best left unmentioned in most stories how the nobles aren't afraid of the S rank adventurers.
All in all in the past nobles were always more concerned about protecting themselves than their subjects, so it even makes some sense in a fantasy world soldiers would be mainly protecting towns, castles, mines, and other locations of considerable wealth, in addition to fighting wars, of course. So, there would be work for adventurers to remove monsters in random places. Perhaps it's best left unmentioned in most stories how the nobles aren't afraid of the S rank adventurers.